Page | Points | Sum
|
---|
+ Productions | 123 | 76423 |
|
+ gry | 33 | 75374 |
|
Game Master 2 | 75281 | 75281 |
|
+ The Final Quest | 10 | 35 |
|
Galeria | 9 | 9 |
|
Aplikacje | 6 | 6 |
|
Kod źródłowy | 6 | 6 |
|
O silniku | 3 | 3 |
|
Tower Offence | 8 | 8 |
|
Psycho | 6 | 6 |
|
Block Wizard | 7 | 7 |
|
Puzzle | 4 | 4 |
|
+ artykuly | 40 | 697 |
|
+ Eggdrop - TCL | 7 | 185 |
|
Czesc 1 | 76 | 76 |
|
Czesc 3 | 42 | 42 |
|
Czesc 2 | 27 | 27 |
|
Czesc 4 | 18 | 18 |
|
Czesc 5 | 16 | 16 |
|
Rzutowanie typow w C++ | 151 | 151 |
|
Precompiled Headers w Visual C++ | 116 | 116 |
|
Struktury danych i formaty plikow | 92 | 92 |
|
Unicode w Visual C++ | 46 | 46 |
|
Zaawansowana kamera 3D | 22 | 22 |
|
Liczba 32-bitowa | 13 | 13 |
|
Asynchroniczna konsola Windows | 9 | 9 |
|
Szybkie heurystyczne przeszukiwanie dysku | 6 | 6 |
|
Direct3D (WARP) | 7 | 7 |
|
Bledy | 5 | 5 |
|
Wielka Warsztatowa Ankieta | 3 | 3 |
|
VK_KHR_dedicated_allocation Unofficial Manu | 1 | 1 |
|
Wydajność wczytywania tekstur w Direct3D 9 | 1 | 1 |
|
+ programy | 27 | 114 |
|
PokemonCrypt | 16 | 16 |
|
Automaty komorkowe | 11 | 11 |
|
GameDev Calc | 9 | 9 |
|
ProgrameX ScreenSaver Manager | 9 | 9 |
|
CapsViewer | 8 | 8 |
|
Parametrizer | 6 | 6 |
|
MeshProcessor | 6 | 6 |
|
LineCounter | 6 | 6 |
|
MES Viewer | 7 | 7 |
|
Eksperymentator DirectX | 6 | 6 |
|
IGK Quiz | 4 | 4 |
|
+ dema | 18 | 41 |
|
GUI TechDemo | 7 | 7 |
|
TechDemo | 5 | 5 |
|
SCMP TeechDemo | 5 | 5 |
|
Fixed Pipeline Lighting Demo | 5 | 5 |
|
+ biblioteki | 21 | 38 |
|
Common Lib | 18 | 18 |
|
+ skrypty | 13 | 19 |
|
Ferdek Czat | 6 | 6 |
|
inne | 18 | 18 |
|
+ News | 777 | 33729 |
|
+ News | 0 | 27593 |
|
How to quickly convert MKV to MP4 file using VLC? | 12211 | 12211 |
|
Thoughts on graphics APIs and libraries | 1322 | 1322 |
|
How to design API of a library for Vulkan? | 379 | 379 |
|
Vulkan sparse binding - a quick overview | 231 | 231 |
|
LZMA SDK - How to Use | 156 | 156 |
|
Lower-Level Graphics API - What Does It Mean? | 144 | 144 |
|
Global Game Jam 2019 - my impressions | 136 | 136 |
|
Scaling is everywhere, pixel-perfect is the past | 132 | 132 |
|
Generating LIB File for DLL Library | 115 | 115 |
|
Data-Oriented Design - Links and Thoughts | 111 | 111 |
|
Error 0 | 110 | 110 |
|
Finding Polygon of Plane-AABB Intersection | 108 | 108 |
|
Why I think it is worth studying | 106 | 106 |
|
Vulkan with DXGI - experiment results | 102 | 102 |
|
Cascaded Shadow Mapping | 90 | 90 |
|
Technical debt is a good metaphor | 83 | 83 |
|
Two most obscure bugs in my life | 83 | 83 |
|
How to Boost Your RAM to Declared 3000 MHz? | 81 | 81 |
|
Reflect and Refract Functions | 79 | 79 |
|
Coding Windows Services in C++ | 75 | 75 |
|
Direct2D versus Direct3D | 73 | 73 |
|
Handling Ctrl+C in Windows Console Application | 71 | 71 |
|
Half-Pixel Offset in DirectX 11 | 71 | 71 |
|
Magic Numbers in Visual C++ | 63 | 63 |
|
Circular Buffer of Raw Binary Data in C++ | 64 | 64 |
|
Making Tilt-Shift Photo in GIMP | 62 | 62 |
|
Handling Multiple Mice with Raw Input | 60 | 60 |
|
ActionScript 3 Language Syntax Cheatsheet | 55 | 55 |
|
Bit Tricks with Modulo | 53 | 53 |
|
When QueryPerformanceCounter call takes long time | 49 | 49 |
|
Debugging D3D12 driver crash | 49 | 49 |
|
How to check if an integer number is a power of 10? | 48 | 48 |
|
Efficient way of using std::vector | 48 | 48 |
|
The Concept of Immutability and Descriptor | 44 | 44 |
|
cgd213.neoplus.adsl.tpnet.pl | 43 | 43 |
|
KD-Tree | 42 | 42 |
|
Redirecting Output to File in Visual C++ | 39 | 39 |
|
How to change display mode using WinAPI? | 38 | 38 |
|
Using Google Test in Visual C++ 2012 | 37 | 37 |
|
Properties of Pascal Triangle | 37 | 37 |
|
Visual Merge Tool (P4Merge) | 36 | 36 |
|
Kultowe książki | 35 | 35 |
|
Coloring of Fractal Flame | 35 | 35 |
|
3 Rules to Make You Image Looking Good on a Projector | 34 | 34 |
|
unique_ptr in Visual C++ 2010 | 33 | 33 |
|
Game Programming FFFFFUUUU | 34 | 34 |
|
Microsoft Visual Studio Community 2013 !!! | 31 | 31 |
|
Introduction to XNA Math | 30 | 30 |
|
Nonbreaking Space and No-Width Optional Break | 29 | 29 |
|
Stencil Test Explained Using Code | 28 | 28 |
|
How to Equally Blend Multiple Images in GIMP | 29 | 29 |
|
My First Triangle in DirectX 11 | 28 | 28 |
|
Vulkan Bits and Pieces: Synchronization in a Frame | 28 | 28 |
|
MRI Rendering | 29 | 29 |
|
How to view CHM files on high DPI monitor? | 28 | 28 |
|
How to Make Visual Studio Debugger not Step Into STL | 27 | 27 |
|
CTFMON.EXE i zamulanie systemu | 27 | 27 |
|
Effects in DirectX 11 | 27 | 27 |
|
Vulkan layers don't work? Look at registry. | 25 | 25 |
|
Poisson Disc Generator | 26 | 26 |
|
UDP Sockets: send Function Blocks | 24 | 24 |
|
How to Flip Triangles in Triangle Mesh | 24 | 24 |
|
Direct2D - Unboxing | 25 | 25 |
|
Review: Deleaker - A tool that finds resource leaks | 24 | 24 |
|
Redirecting Standard I/O to Windows Console | 25 | 25 |
|
CppDepend | 23 | 23 |
|
Rendering Video Special Effects in GLSL | 23 | 23 |
|
Rendering Mandelbrot and Julia Fractal | 23 | 23 |
|
W czym pisać skrypty? | 22 | 22 |
|
Operator New and Delete - Unnecessary Conditions | 21 | 21 |
|
Music Analysis - Spectrogram | 22 | 22 |
|
How to Use Vulkan SDK with AppVeyor and Travis CI? | 21 | 21 |
|
Writing OFX Video Processing Plugin | 20 | 20 |
|
XNA Math and Access Violation | 21 | 21 |
|
My Implementation of Diff Algorithm | 21 | 21 |
|
Dialog Layout Manager in MFC | 21 | 21 |
|
Calculating AABB of a Rotated 2D Rectangle | 22 | 22 |
|
Po konferencji | 20 | 20 |
|
Human-friendly classification of Vulkan resources | 20 | 20 |
|
The Beauty of Sorted Arrays | 20 | 20 |
|
Dzień Programisty | 20 | 20 |
|
How to disable C++ exception handling using macros? | 20 | 20 |
|
Driver source code is not what you may think | 21 | 21 |
|
Static C++ Code Analysis with PVS-Studio | 20 | 20 |
|
Ball-B - Our Game at Global Game Jam 2014 | 19 | 19 |
|
Switchable graphics versus D3D11 adapters | 19 | 19 |
|
Evaldraw | 18 | 18 |
|
Processing File Paths in C++ | 19 | 19 |
|
Algorithms for Managing Tree Structure | 19 | 19 |
|
Social Graph - Application on Facebook | 20 | 20 |
|
Global Game Jam 2013 - Our Game Octovirus | 20 | 20 |
|
Visual C++ is so Liberal | 18 | 18 |
|
Duplicated Values in C++ Enums | 17 | 17 |
|
Origami - Super Spike Ball | 18 | 18 |
|
Zmagania z OGRE | 17 | 17 |
|
Książki Meyersa | 17 | 17 |
|
Type Visualization in Visual Studio 2012 Debugger | 17 | 17 |
|
How to Disable Redrawing of a Control | 18 | 18 |
|
Visual C++: IntelliSense Versus Macros | 17 | 17 |
|
My 2D Software Renderer | 18 | 18 |
|
I Render Fractal Flames | 18 | 18 |
|
Flat Shading in DirectX 11 | 16 | 16 |
|
Funny quotes from Twitter - Part 1 | 16 | 16 |
|
Efekty cząsteczkowe | 16 | 16 |
|
Piękne czcionki | 16 | 16 |
|
The Concept of Wait Cursor | 16 | 16 |
|
Modular Origami - Spike Ball | 16 | 16 |
|
Different Ways of Processing Data | 16 | 16 |
|
Improved RSS Feed | 16 | 16 |
|
Learning PhysX | 16 | 16 |
|
Operations on power of two numbers | 17 | 17 |
|
Thoughts after Slavic Game Jam 2017 | 17 | 17 |
|
Enkapsulacja | 16 | 16 |
|
Implementing ID3D10Include | 16 | 16 |
|
Book Review: HLSL Development Cookbook | 15 | 15 |
|
Here be Dragons - Our Game from IGK 2013 Compo | 15 | 15 |
|
Praca magisterska o silniku 3D | 14 | 14 |
|
Three Ways to Calculate Mean and Variance | 15 | 15 |
|
The Virtual Reality of Code | 15 | 15 |
|
Check of CommonLib using PVS-Studio | 15 | 15 |
|
Nyan Cat + Angry Birds = Angry Nyan Cat | 14 | 14 |
|
type_safe_ptr - Idea for Type-Safe void* Pointer | 15 | 15 |
|
PsyChill Evening - my first music visualizations | 15 | 15 |
|
Lost clicks and key presses on low FPS | 15 | 15 |
|
Zespół Aspergera | 15 | 15 |
|
ASCII Art in Pixel Shader | 16 | 16 |
|
Total Commander a foldery specjalne | 14 | 14 |
|
6th tip to understand legacy code | 15 | 15 |
|
August 2009 | 14 | 14 |
|
Szum perlina | 14 | 14 |
|
Lepsze białe, czy czarne tło? | 14 | 14 |
|
WGK Gamedev Conference - This Weekend | 14 | 14 |
|
A MAZE in Berlin - my impressions | 13 | 13 |
|
The Final Quest - GUI TechDemo | 14 | 14 |
|
Syntax of C++ Templates - Comparison | 14 | 14 |
|
Manager zasobów #2 - Wczytywanie w tle | 14 | 14 |
|
Qt - Możliwości i wady | 14 | 14 |
|
VK_KHR_dedicated_allocation unofficial manual | 14 | 14 |
|
Color Names in .NET - CheatSheet | 14 | 14 |
|
What is C++/CLI ? | 14 | 14 |
|
Building JSON Parser Library for C++ | 14 | 14 |
|
The Importance of Good Debugging Tools | 14 | 14 |
|
Agile Methods and Real Life | 15 | 15 |
|
Book Review: DirectX 11.1 Game Programming | 14 | 14 |
|
Direct2D Class Diagram | 13 | 13 |
|
Unofficial Firmware for Canon PowerShot A610 | 13 | 13 |
|
ActionScript 3 Standard Library Primer | 13 | 13 |
|
4k Executable Graphics with Fractal | 13 | 13 |
|
std::vector wszędzie zamiast tablic | 13 | 13 |
|
Aero2 - Free Internet in Poland | 13 | 13 |
|
Fractals, IFS and a Fern | 13 | 13 |
|
Generating and Compressing AVI Video Files | 13 | 13 |
|
DirectX Debug i dxcpl | 13 | 13 |
|
November 2009 | 13 | 13 |
|
Fluorescence | 14 | 14 |
|
Nothing Renders - Why? | 13 | 13 |
|
Computer Self-Defense for Beginners | 12 | 12 |
|
Good Buy: ADATA DashDrive Elite UE700 128GB USB3.0 | 12 | 12 |
|
AMD CodeAnalyst | 12 | 12 |
|
New Version of PVS-Studio | 12 | 12 |
|
Origami Psytrance Decoration | 12 | 12 |
|
Kasowanie linijki w konsoli | 13 | 13 |
|
Offensive Programming :) | 12 | 12 |
|
Unreal Engine for Free | 12 | 12 |
|
Dobra biblioteka, zła biblioteka | 12 | 12 |
|
Nearest-Neighbor Filtering in HTML | 12 | 12 |
|
Source Code and Ray Tracer | 12 | 12 |
|
SIGGRAPH 2010 | 12 | 12 |
|
Sortowanie wg typu | 12 | 12 |
|
Piosenki o grach | 13 | 13 |
|
DirectXMath - A First Look | 12 | 12 |
|
Wygrałem konkurs na blog IT miesiąca | 12 | 12 |
|
Vulkan 1.0 Released! | 13 | 13 |
|
Blender - ale dół | 14 | 14 |
|
Książki dobre i niedobre | 13 | 13 |
|
Texture Shader for Generating Textures | 14 | 14 |
|
TPSA zablokowała IRC | 14 | 14 |
|
IGK Conference - Our Slides | 13 | 13 |
|
When integrated graphics works better | 13 | 13 |
|
Color Temperature of Your Lighting | 14 | 14 |
|
Metaballs | 13 | 13 |
|
Ribbon Runner - WGK 2012 - Games Bonanza | 12 | 12 |
|
Mój niezbędnik - Najlepsze programy | 12 | 12 |
|
Beginning with OpenGL ES on Android | 13 | 13 |
|
C++/CLI Tutorial | 12 | 12 |
|
WTS Keyboard | 12 | 12 |
|
The Atom Project | 12 | 12 |
|
Funkcja liniowa i kwadratowa | 12 | 12 |
|
Konferencja Warsztatu | 12 | 12 |
|
Funny quotes from Twitter - Part 2 | 12 | 12 |
|
Developing Graphics Driver | 12 | 12 |
|
February 2014 | 12 | 12 |
|
Vulkan Memory Allocator 2.1.0 | 12 | 12 |
|
C++ is Good for Fast Coding | 13 | 13 |
|
Ball Physics | 13 | 13 |
|
WARP dostępny online | 12 | 12 |
|
Naprawiacz nazw plików - My Little Tool | 11 | 11 |
|
MMX i SSE | 12 | 12 |
|
Narzędzie do przetwarzania tekstur | 11 | 11 |
|
Iteration time is everything | 11 | 11 |
|
IGK 2013 Quiz | 11 | 11 |
|
Timespan from/to String Conversion | 11 | 11 |
|
After WGK Conference | 12 | 12 |
|
System cząstek | 11 | 11 |
|
Blender - pozytywnie | 11 | 11 |
|
DirectX 11 Renderer - a Screenshot | 11 | 11 |
|
Sortowanie naturalne | 11 | 11 |
|
Kalkulator programisty gier | 12 | 12 |
|
Nowe życie w Gdańsku | 11 | 11 |
|
Calculating Linear and Quadratic Equation Coefficients | 11 | 11 |
|
Linkowisko - artykuły | 11 | 11 |
|
Global Game Jam 2016 - Postmortem of our project | 11 | 11 |
|
Game Programming Blogs | 11 | 11 |
|
There are Too Many Messaging Apps | 11 | 11 |
|
Alpha Testing kontra Shadow Mapping | 12 | 12 |
|
Drukowanie plakatów | 12 | 12 |
|
New Job: Cyfrowy Polsat | 11 | 11 |
|
Lectures on ETI, Gdańsk University of Technology | 12 | 12 |
|
Architektura serwera MMO | 12 | 12 |
|
Za dużo blooma ;) | 12 | 12 |
|
IGK 2009 #1 - Mini relacja | 12 | 12 |
|
Visual AssistX jest fajny | 13 | 13 |
|
WGK 2011 - My Photos | 12 | 12 |
|
Czytajmy statystyki | 11 | 11 |
|
Równomierne losowanie punktów z okręgu | 12 | 12 |
|
Temple of ZUO - Our Entry from IGK Compo | 12 | 12 |
|
Visual C++ - jak zacząć | 12 | 12 |
|
Few organizational advice for game jams | 13 | 13 |
|
Too Low Level and Too High Level Abstraction | 11 | 11 |
|
Kompresja tekstur DXT | 11 | 11 |
|
My visuals on Headrush party in Protokultura, Gdańsk | 10 | 10 |
|
Further Experiments with Fractals | 11 | 11 |
|
HTML Burdel | 12 | 12 |
|
Internet in Poland - My History | 12 | 12 |
|
Wesołych Świąt | 11 | 11 |
|
IGK-9'2012 - PrisonEscape Game | 10 | 10 |
|
Four primary colors | 10 | 10 |
|
Immediate Mode GUI - Theory and Example - Slides | 11 | 11 |
|
MSDN Library - warto ściągnąć | 11 | 11 |
|
XNA Math Cheat Sheet | 11 | 11 |
|
Bardzo głębokie przemyślenia | 11 | 11 |
|
Wiedźmin przejdzięty | 11 | 11 |
|
Przechodzenie tablicy - koncepcja Stride | 11 | 11 |
|
DataGridView i PropertyGrid | 11 | 11 |
|
Elementarne algorytmy | 11 | 11 |
|
3h Compo - świnie i krowy | 12 | 12 |
|
Wykład o Pythonie | 11 | 11 |
|
Najpiękniejszy wzór | 11 | 11 |
|
Vulkan Bits and Pieces: Writing to an Attachment | 12 | 12 |
|
Napisałem drzewa | 11 | 11 |
|
IGK 2010 - Coverage [pl] | 11 | 11 |
|
My new address: www.asawicki.info | 12 | 12 |
|
Floating-Point Formats Cheatsheet | 12 | 12 |
|
I Implemented Video and GIF Playback with FFmpeg | 10 | 10 |
|
Notka na 14 lutego | 10 | 10 |
|
Filozofia życia | 9 | 9 |
|
Vulkan Memory Allocator 2.0.0-alpha.3 | 10 | 10 |
|
Infrared Photography | 11 | 11 |
|
Vulkan Memory Allocator 2.0.0 | 10 | 10 |
|
How code refactoring can fix stack overflow error? | 11 | 11 |
|
My Talk in Kraków - Slides | 10 | 10 |
|
Google Code Search | 10 | 10 |
|
WGK 2011 - Links | 10 | 10 |
|
Global Game Jam Starts Tomorrow | 11 | 11 |
|
Few Words about Interactive Fiction | 10 | 10 |
|
W krainie kangurów | 10 | 10 |
|
Upgrade to Windows 10 - My Story | 10 | 10 |
|
Wyszukiwanie inkrementacyjne | 11 | 11 |
|
Understanding Vulkan objects | 10 | 10 |
|
Instalacja Qt 4.5 dla Visual Studio 2008 Professional | 11 | 11 |
|
Unicode w Visual C++ - My Old Article | 9 | 9 |
|
Książki do matematyki | 9 | 9 |
|
Ktokolwiek widział, ktokolwiek wie | 9 | 9 |
|
Układanie map | 9 | 9 |
|
March 2011 | 9 | 9 |
|
Humor komputerowy | 10 | 10 |
|
Heh | 10 | 10 |
|
IGK 2009 #2 - Najlepsze referaty | 10 | 10 |
|
Handy Global Hotkeys for Music Control | 10 | 10 |
|
Visual C++ a procesor dwurdzeniowy | 10 | 10 |
|
January 2013 | 10 | 10 |
|
Unusual RAII from LibVLC | 10 | 10 |
|
My First Flash Game | 9 | 9 |
|
January 2017 | 10 | 10 |
|
January 2015 | 10 | 10 |
|
Moja praca mgr online | 9 | 9 |
|
MeshProcessor i Parametrizer | 9 | 9 |
|
mgr inż. Adam Sawicki | 9 | 9 |
|
Mobile Galaxy | 9 | 9 |
|
Microsoft Visual Studio 2017 - My Experience | 10 | 10 |
|
int1, int2, int4, int8 | 10 | 10 |
|
IGK-9'2012 - Photo Gallery | 10 | 10 |
|
MFC i Smart PropertyGrid | 10 | 10 |
|
January 2019 | 10 | 10 |
|
Modelarstwo | 10 | 10 |
|
IGK'8-2011 - 8th Polish Game Engineering Conference | 10 | 10 |
|
Jakie książki | 10 | 10 |
|
Visual Studio 2010 Service Pack 1 Released Yesterday | 9 | 9 |
|
Wikipedia jest najlepsza | 9 | 9 |
|
June 2015 | 10 | 10 |
|
Ludologia | 9 | 9 |
|
Linuksowa bzdurka | 9 | 9 |
|
Jutro konferencja! | 10 | 10 |
|
Warsztat 2B gotowy! | 10 | 10 |
|
GIMP nie taki zły | 9 | 9 |
|
Global Game Jam 2015 - Our game: ComicsTale | 10 | 10 |
|
Na co czekam | 9 | 9 |
|
Urodziny Spaxa | 10 | 10 |
|
March 29th, Kraków - my Next Presentation | 9 | 9 |
|
New Web Browsers: Safari 4 and Opera Unite | 10 | 10 |
|
jEdit Doesn't Start | 10 | 10 |
|
Visual Studio Express | 10 | 10 |
|
My Talk about OOP on Polygon Group | 9 | 9 |
|
Warto wyłączyć plik wymiany | 10 | 10 |
|
My upcoming 3 talks | 10 | 10 |
|
HLSL Development Cookbook - Contest Winners | 10 | 10 |
|
May 2010 | 10 | 10 |
|
Thoughts on Display Settings | 10 | 10 |
|
Zdałem FCE :D | 11 | 11 |
|
Assembly 2010 Prods - My Impressions | 10 | 10 |
|
Direct3D 11 Checklist | 11 | 11 |
|
RSS | 11 | 11 |
|
Zabawy z GIMP-em #1 - Bloom | 11 | 11 |
|
Poznań Game Arena + Game Industry Conference 2015 | 10 | 10 |
|
Ribbon i spółka | 11 | 11 |
|
Ported CommonLib to 64 Bits | 10 | 10 |
|
Pitfalls of Floating-Point Numbers - Slides | 11 | 11 |
|
The Final Quest 7 - Co napisałem | 10 | 10 |
|
Skąd brać ikonki? | 11 | 11 |
|
Origami: Sonobe Module | 10 | 10 |
|
Origami: Platonic Solids? | 10 | 10 |
|
Wszystko wydaje się trudne... | 11 | 11 |
|
Dobry hex edytor | 11 | 11 |
|
DirectX SDK Size History | 10 | 10 |
|
The Final Quest 7 - Kod źródłowy na GNU GPL | 11 | 11 |
|
Precompiled Headers w Visual C++ | 11 | 11 |
|
Prezentacja o J2ME | 11 | 11 |
|
Changes on My Website | 10 | 10 |
|
Radeon HD 5770 | 10 | 10 |
|
Psychill Evening Vol 2 with my visuals | 10 | 10 |
|
Block Wizard - My First Flash Game | 10 | 10 |
|
Ratujmy cenne artykuły | 11 | 11 |
|
XDS - eXtensible Data Stream | 10 | 10 |
|
Reflection in RegEngine - Part 1 | 11 | 11 |
|
RegScript 2 - Parameters Framework | 11 | 11 |
|
Programowanie równoległe #2 | 11 | 11 |
|
CppDepend 4 Pro for Free | 11 | 11 |
|
The End of Lag Magazine | 11 | 11 |
|
Czcionki z komputera Atari | 11 | 11 |
|
Processing | 10 | 10 |
|
Programmer Incompetence? | 11 | 11 |
|
Compile (Ctrl+F7) | 11 | 11 |
|
Bezszwowe tekstury i High Pass Filter | 11 | 11 |
|
Dwa Ludziki | 10 | 10 |
|
Pixel Heaven and Bajtek Special Issue | 11 | 11 |
|
Easiest Way to Generate a Bitmap | 11 | 11 |
|
Fanatyzm obiektowy i mania wrapowania | 10 | 10 |
|
Experience with Game in Scheme | 11 | 11 |
|
EditorConfig to the Rescue for Multiple Projects | 11 | 11 |
|
Fast, Heuristic Disk Search | 11 | 11 |
|
Będą patenty | 10 | 10 |
|
32-bit Applications on 64-bit Windows | 9 | 9 |
|
Renderowanie kryształka i AntTweakBar | 9 | 9 |
|
nVidia RULEZ | 10 | 10 |
|
Rewolucja w matematyce | 10 | 10 |
|
Rhipsalis - a Fractal Plant | 10 | 10 |
|
Rozważania nad prezentacjami | 9 | 9 |
|
Sortowanie ogórków... | 10 | 10 |
|
The Final Quest - silnik skończony | 10 | 10 |
|
Sources Open | 10 | 10 |
|
Automated Level Design Compo | 10 | 10 |
|
World of Warcraft - 8 milionów graczy | 10 | 10 |
|
Swobodne drzewo ósemkowe | 10 | 10 |
|
Automated Level Design Compo - Castle | 10 | 10 |
|
Switching to English | 9 | 9 |
|
2007 NVIDIA Developer Survey | 10 | 10 |
|
Windows Vista | 10 | 10 |
|
SVN in My Windows Made Me Angry | 10 | 10 |
|
Ciekawy artykuł | 10 | 10 |
|
Pytanie o inteligentne wskaźniki | 10 | 10 |
|
Nowe logo | 10 | 10 |
|
Stopnie, radiany czy... | 9 | 9 |
|
SUSE Linux 10.1 | 9 | 9 |
|
Sunrise 2009 in Kołobrzeg | 9 | 9 |
|
Rat Adventure - nasza praca z IGK Compo | 10 | 10 |
|
Reflection in RegEngine - Part 2 | 9 | 9 |
|
Coding Texture Preview | 10 | 10 |
|
Vector Register Size - Diagram | 9 | 9 |
|
Binarny format logowania | 10 | 10 |
|
reg__ @ Delicious | 9 | 9 |
|
World Cyber Games 2007 | 10 | 10 |
|
Co by tu pisać | 10 | 10 |
|
Blenderowanie | 10 | 10 |
|
RegScript - Bidirectional Type Inference | 9 | 9 |
|
Mass Effect - polecam! | 9 | 9 |
|
RiverWash 2011 | 10 | 10 |
|
Długi weekend | 10 | 10 |
|
Znajdowanie podobnych stringów | 11 | 11 |
|
Zjazd Twórców Gier 2010 - Coverage | 10 | 10 |
|
Silly Venture 2012 - My Photos | 10 | 10 |
|
Singletony precz! | 10 | 10 |
|
Overtime Concern in Game Industry | 10 | 10 |
|
DirectX 11 CheatSheet | 10 | 10 |
|
Simple 2-digit Method of Task Management | 10 | 10 |
|
Pierwsza wypłata | 10 | 10 |
|
Szarpanie gry | 9 | 9 |
|
Silly Venture 2013 - My Photos | 10 | 10 |
|
Building 64-bit Executables in Visual Studio Express | 10 | 10 |
|
April 2009 | 10 | 10 |
|
Sonda - najlepszy format artykułów | 10 | 10 |
|
Anomaly: Warzone Earth - a game from 11 bit studios | 10 | 10 |
|
Zlango | 10 | 10 |
|
Zależności pliku EXE | 10 | 10 |
|
RegEngine - Design | 9 | 9 |
|
Mam błąd, ale to nie moja wina! | 9 | 9 |
|
Książka o czytaniu kodu | 9 | 9 |
|
RegScript - my Scripting Language | 9 | 9 |
|
Make Love Not Spam | 9 | 9 |
|
SCMP TechDemo 1.2 | 9 | 9 |
|
Zjazd Twórców Gier 2012 - Review | 10 | 10 |
|
SKL1Engine - Techdemo | 8 | 8 |
|
Slavic Game Jam 2017 and my talk | 9 | 9 |
|
RenderMonkey | 8 | 8 |
|
Sztukato 2016 - Festival of Arts and Fashion | 9 | 9 |
|
SnowCraft 2 | 10 | 10 |
|
Referat pisze się... | 8 | 8 |
|
Sockets and How to Learn Them | 8 | 8 |
|
Mieszane uczucia | 8 | 8 |
|
Linux a sprawa spłuczki | 8 | 8 |
|
LINE2D | 8 | 8 |
|
MilkShape 3D | 8 | 8 |
|
Metoda szablonowa zamiast rzutowania | 8 | 8 |
|
September 2008 | 9 | 9 |
|
Technology for Data Processing | 9 | 9 |
|
Tablice 2D | 8 | 8 |
|
Terragen | 8 | 8 |
|
Megatutorial - mirror | 8 | 8 |
|
Smarty Cheatsheet | 8 | 8 |
|
ROTFL from IRC :) | 9 | 9 |
|
Rzutowanie typów w C++ | 8 | 8 |
|
Rzucanie wyjątków w destruktorze | 8 | 8 |
|
Liczby losowe o rozkładzie normalnym | 8 | 8 |
|
Rozważania nad instalatorami | 8 | 8 |
|
March 2013 | 8 | 8 |
|
Taaaaka fiza :) | 8 | 8 |
|
SBX - Scale-Bias Transform | 8 | 8 |
|
Static Code Analysis with Cppcheck | 8 | 8 |
|
Kupiłem Office 2007 | 8 | 8 |
|
Silnikologia Teoretyczna | 8 | 8 |
|
Renderowanie ducha | 8 | 8 |
|
Manager zasobów #1 - BkgJobManager | 9 | 9 |
|
Resizing Images to Generate Thumbnails in PHP | 8 | 8 |
|
Learning ActionScript - TestProject02 | 8 | 8 |
|
Revision 2017 | 8 | 8 |
|
Laptop | 8 | 8 |
|
Mesh of Box | 8 | 8 |
|
Limit 2 GB pamięci | 8 | 8 |
|
Przepychanie buforów | 9 | 9 |
|
Odpalanie TortoiseSVN ze swojego programu | 9 | 9 |
|
Konwersja między liczbą a łańcuchem w C# - z kropką | 9 | 9 |
|
October 2010 | 9 | 9 |
|
CommonLib 7.0 | 10 | 10 |
|
Obrysowanie modelu | 9 | 9 |
|
Crash Dump | 10 | 10 |
|
Unusual Devices at Work | 8 | 8 |
|
Optymalizacja rulez | 9 | 9 |
|
New DirectX SDK and Total Commander | 8 | 8 |
|
Newerwinter Nights 2 | 8 | 8 |
|
NoConsole - My C# Project | 9 | 9 |
|
New jEdit Launcher - How to Install | 8 | 8 |
|
The Power of Find and Replace :) | 8 | 8 |
|
Ostatni efekt | 9 | 9 |
|
Oblivion | 9 | 9 |
|
Optimizing Subqueries in MySQL | 9 | 9 |
|
Pokazać wam Redmond? | 10 | 10 |
|
The Final Quest 7 | 9 | 9 |
|
PGA & ZTG 2013 - Review and Photos | 10 | 10 |
|
DirectX 11.1 Game Programming - Contest Winners | 10 | 10 |
|
New Colors | 9 | 9 |
|
Nowe zdjęcia w galerii | 9 | 9 |
|
Thank you, Poland! | 8 | 8 |
|
Platforma do eksperymentów | 8 | 8 |
|
Napisałem trawę | 8 | 8 |
|
Pasek przełączania stron w PHP | 9 | 9 |
|
Parsowanie parametrów wiersza poleceń | 9 | 9 |
|
Pixel Heaven 2014 - My Impressions | 8 | 8 |
|
Nauka M3G | 8 | 8 |
|
NoSense 1.1 i dokumentacja | 8 | 8 |
|
Tower Offence - Compo Entry from IGK-7'2010 | 8 | 8 |
|
Nowy Download, nowe PHP, nowe wszystko | 8 | 8 |
|
Kuriozalny filtr graficzny | 8 | 8 |
|
Nowy dział - Produkcje | 9 | 9 |
|
November 2018 | 8 | 8 |
|
Tunel | 8 | 8 |
|
Koszmar DrawIndexedPrimitive | 8 | 8 |
|
Trochę statystyki | 8 | 8 |
|
Nowa galeria | 8 | 8 |
|
O gamedev inaczej | 8 | 8 |
|
O wyższości wyszukiwania nad wybieraniem | 8 | 8 |
|
Oficjalna strona konferencji | 8 | 8 |
|
Nigdy nie ufaj optymalizacji kompilatora | 8 | 8 |
|
Niebo skończone | 8 | 8 |
|
My Way of Implementing Streams #3 | 9 | 9 |
|
Some Thoughts about Library Design | 8 | 8 |
|
STAT NO AD | 8 | 8 |
|
To i owo | 8 | 8 |
|
Tiny Planet | 8 | 8 |
|
Niebo #2 | 8 | 8 |
|
Pliki INI w WinAPI | 8 | 8 |
|
Professional Developers Conference 2008 | 9 | 9 |
|
Moje zdjęcia z Warszawy | 8 | 8 |
|
Mounting Drives and Directories in Windows | 8 | 8 |
|
motyka.png | 8 | 8 |
|
Problem with Object Names | 9 | 9 |
|
PrintStream 2.0 - Polymorphic Printf | 9 | 9 |
|
More Defective C++ ;) | 8 | 8 |
|
Programujesz w C czy w C++? | 8 | 8 |
|
Programowanie gier, Vista i inne sprawy | 7 | 7 |
|
The Fate of PC Gamer | 8 | 8 |
|
My Algorithms for Sorted Arrays | 8 | 8 |
|
Programowanie równoległe #1 | 8 | 8 |
|
Vista Rulez | 8 | 8 |
|
Moja własna sonda | 8 | 8 |
|
Random Choice with Given Probabilities | 9 | 9 |
|
Valve Steam - Survey Results | 8 | 8 |
|
Sukces Wiedźmina | 7 | 7 |
|
Raw Input | 8 | 8 |
|
Raytracer w SADOL-u | 8 | 8 |
|
Struktury danych i formaty plików | 7 | 7 |
|
Mój list w Angorze | 8 | 8 |
|
Przesłanie Papieża | 9 | 9 |
|
Nowa strona! | 9 | 9 |
|
November 2014 | 7 | 7 |
|
Mój pierwszy raz | 8 | 8 |
|
Mój nowy program - LineCounter | 8 | 8 |
|
Pracuję w Metropolis Software | 9 | 9 |
|
Powrót do domu | 8 | 8 |
|
Polibuda Rulez | 9 | 9 |
|
Pointing to DLL Files in Visual CPP | 9 | 9 |
|
Piractwo nie takie złe :) | 7 | 7 |
|
PokemonCrypt | 8 | 8 |
|
My Theory of Communication | 8 | 8 |
|
PNAZZA | 9 | 9 |
|
PolyJam - Global Game Jam 2011 in Warsaw | 9 | 9 |
|
The Final Quest - Common Lib 6.0 | 9 | 9 |
|
May 2007 | 7 | 7 |
|
Napisałem efekty pogodowe | 7 | 7 |
|
September 2011 | 7 | 7 |
|
Po imprezie | 8 | 8 |
|
Podziwianie CryEngine 2 | 8 | 8 |
|
My Way of Implementing Streams #1 | 8 | 8 |
|
Pomysł na grę symulacyjną | 8 | 8 |
|
Poprawka w STAT NO AD | 8 | 8 |
|
Potęga breakpointów w Visual C++ | 9 | 9 |
|
Mały komiks | 8 | 8 |
|
My Lecture on Polygon Group | 8 | 8 |
|
Pomysł na wirtualną maszynę | 8 | 8 |
|
Pomysł na nowy dział - recenzje książek | 8 | 8 |
|
My Talk about OOP on Polygon Group - Slides | 8 | 8 |
|
May 2014 | 8 | 8 |
|
Robak w monitorze | 7 | 7 |
|
New Job at AMD | 7 | 7 |
|
Uroki moderowania forum | 8 | 8 |
|
Werkkzeug1 | 8 | 8 |
|
Efficient Finding of Duplicated Files | 9 | 9 |
|
John Carmack o nowinkach | 9 | 9 |
|
Cool ;) | 9 | 9 |
|
Wielka Warsztatowa Ankieta 2008 | 9 | 9 |
|
Compiler Intrinsics | 9 | 9 |
|
forum.gamedev.pl | 9 | 9 |
|
Floor, ceil i reszta | 8 | 8 |
|
Compiler Development - A Higher-Order Hardcore | 9 | 9 |
|
Encje specjalne | 9 | 9 |
|
January 2018 | 9 | 9 |
|
Długi weekend i Jatno | 9 | 9 |
|
FreeForm Engine | 9 | 9 |
|
Wskaźniki na metody w C++ | 9 | 9 |
|
Windows PowerShell 1.0 | 8 | 8 |
|
Funkcje do kolizji | 9 | 9 |
|
Dyskusje o polskiej branży gier | 9 | 9 |
|
WeCan 2013 Demoparty | 9 | 9 |
|
How Do People Write Bad Code | 9 | 9 |
|
Dziwne atraktory | 9 | 9 |
|
CPrintStream 1.1 | 9 | 9 |
|
Własne słowa kluczowe w Visual C++ | 8 | 8 |
|
January 2010 | 9 | 9 |
|
Fixed Pipeline Lighting Demo | 9 | 9 |
|
Informacja chce być wolna | 9 | 9 |
|
Asynchroniczna konsola Windows | 9 | 9 |
|
Assembly 2010 | 9 | 9 |
|
February 2019 | 9 | 9 |
|
Zakaz 3D | 9 | 9 |
|
Cała prawda o Warsztacie | 9 | 9 |
|
IGK 2015 Conference | 9 | 9 |
|
CConstantBuffer, CTypedConstantBuffer | 9 | 9 |
|
February 2017 | 9 | 9 |
|
IGK-9'2012 Starts Tomorrow | 9 | 9 |
|
IGK 2008 - Po konferencji | 9 | 9 |
|
Co to jest Half-Lambert | 9 | 9 |
|
IGK 2007 - po konferencji #1 | 9 | 9 |
|
Are comments unnecessary? | 9 | 9 |
|
C++ Lambdas - A Simple Explanation | 8 | 8 |
|
First Time on GDC | 9 | 9 |
|
DXGI Format Cheatsheet | 9 | 9 |
|
Jakie IDE do shaderów? | 9 | 9 |
|
C primer for C++ programmers | 8 | 8 |
|
Władca kodu: Drużyna Warsztatu | 8 | 8 |
|
Co wynalazł Hilbert i Morton | 8 | 8 |
|
Co za bzdura | 9 | 9 |
|
Jak zrobiłem kd-tree | 9 | 9 |
|
Czy może być w pełni dynamiczne oświetlenie Indoor? | 9 | 9 |
|
Disabling Custom PDF Browser in New Firefox | 9 | 9 |
|
Demo for RiverWash 2010 | 8 | 8 |
|
Dwa przydatne programy | 9 | 9 |
|
Bitmap Font Generator | 9 | 9 |
|
About the Guy Who Made Love | 9 | 9 |
|
Komiksowa epopeja warsztatowa | 9 | 9 |
|
Konferencja IGK 2009 | 9 | 9 |
|
WinDirStat | 9 | 9 |
|
Klaster rośnie | 9 | 9 |
|
6 milionów graczy w WoW | 9 | 9 |
|
DevMeeting and Demoscene Night | 9 | 9 |
|
Google+ - Social Network from Google | 9 | 9 |
|
GDC 2008 - Prezentacje | 9 | 9 |
|
GameDev Calc | 8 | 8 |
|
.NET Sux | 9 | 9 |
|
Ścieżka do Application Data w C# | 9 | 9 |
|
Dalsze prace | 9 | 9 |
|
Boost Geometry LOL | 8 | 8 |
|
Game Event, Technology Event | 8 | 8 |
|
XGL for Windows | 9 | 9 |
|
FX Batch Compiler 1.0 | 9 | 9 |
|
Hello Scene ! | 9 | 9 |
|
HLSL + Point Sprites | 9 | 9 |
|
(PL) Pisząc kod natywny C/C++... - Prezentacja | 9 | 9 |
|
Dualism of Data Types | 9 | 9 |
|
Wycinanie komentarzy ze skompilowanego shadera | 9 | 9 |
|
Wchodząc w szczegóły | 9 | 9 |
|
Dobry zakup: Pendrive Kingston DataTraveler 150 | 9 | 9 |
|
December 2016 | 9 | 9 |
|
After IGK 2013 | 9 | 9 |
|
BioShock | 8 | 8 |
|
Dobra dokumentacja na wagę złota | 9 | 9 |
|
After WeCan 2013 | 9 | 9 |
|
GDC 2011 Tag Cloud | 8 | 8 |
|
FileChangeMonitor | 8 | 8 |
|
Blender Texture CD | 8 | 8 |
|
Koniec działu #warsztat | 9 | 9 |
|
Cała prawda o vi! | 7 | 7 |
|
Blender do grafiki dydaktycznej | 7 | 7 |
|
FX Composer | 8 | 8 |
|
Galeria | 8 | 8 |
|
forum.gamedev.pl z innej strony | 8 | 8 |
|
Unit1 | 7 | 7 |
|
Ciekawe pytanie | 7 | 7 |
|
TFQ7 src - update 01 | 7 | 7 |
|
Gallery Update | 8 | 8 |
|
Windows 8 Developer Preview | 8 | 8 |
|
C++ in Game Programming - Slides | 8 | 8 |
|
Filozofia #1 | 8 | 8 |
|
Błąd w Firefoksie | 7 | 7 |
|
Blender 2.46 | 7 | 7 |
|
Gallery Update #3 | 8 | 8 |
|
Blender 2.5 - Programming Export Plugin | 7 | 7 |
|
CommonLib 8.0 !!! | 7 | 7 |
|
DirectX 9.0 SDK Update - (August 2005) | 8 | 8 |
|
Executable File Path | 8 | 8 |
|
Konwencja pisania kodu | 8 | 8 |
|
ColorShop 2.2 | 8 | 8 |
|
DirectX 9.0 SDK Update - (December 2005) | 8 | 8 |
|
Dziura w Notatniku | 8 | 8 |
|
Crazy Duck | 8 | 8 |
|
Wróciłem | 8 | 8 |
|
Doing Something Every X Time | 8 | 8 |
|
Documentation in Visual CPP | 8 | 8 |
|
Debugger Visual C++ - Watches | 7 | 7 |
|
Darwinia | 7 | 7 |
|
Darmowe programy narzędziowe | 6 | 6 |
|
Pozycjonowanie w Google | 7 | 7 |
|
Poznań Game Arena and Zjazd Twórców Gier | 7 | 7 |
|
Postępy w pisaniu | 7 | 7 |
|
Demoscene: Revision 2012 and Moleman 2 | 8 | 8 |
|
Deferred Shading - pakowanie pozycji i normalnej | 8 | 8 |
|
Deeper Look Inside Windows | 8 | 8 |
|
Policy-Based Design | 7 | 7 |
|
Pomysł na grę RPG | 7 | 7 |
|
December 2004 | 8 | 8 |
|
DirectX Ops | 8 | 8 |
|
D3DPTEXTURECAPS_NONPOW2CONDITIONAL | 7 | 7 |
|
The Final Quest - Final Demo 1.1 | 7 | 7 |
|
Wzorce projektowe | 7 | 7 |
|
Portals Redefined | 7 | 7 |
|
Crazy Duck gotowe | 7 | 7 |
|
Władca Kodu - wydanie drugie | 7 | 7 |
|
February 2007 | 8 | 8 |
|
Projektowanie API | 7 | 7 |
|
Przeszedłem Shadowgrounds | 7 | 7 |
|
Clicky Keyboard | 7 | 7 |
|
Ciekawe struktury danych | 7 | 7 |
|
Władca Kodu na mojej stronie | 7 | 7 |
|
Puszka Pandory | 7 | 7 |
|
CommonLib 6.1 | 8 | 8 |
|
Biblioteki - gotowe czy własne? | 8 | 8 |
|
Copernicus Science Centre | 7 | 7 |
|
Ciekawe rzeczy się dzieją | 7 | 7 |
|
Czytelny kod: Nazwy zmiennych | 7 | 7 |
|
D3DFVFCAPS_PSIZE | 8 | 8 |
|
Przewijanie konsoli | 7 | 7 |
|
Compiling wxWidgets 2.9.0 in Visual C++ 2010 Express | 7 | 7 |
|
CommonLib 8.1 | 8 | 8 |
|
Fajny błąd Visual C++ | 8 | 8 |
|
Elementarne algorytmy - pomysł na artykuł | 8 | 8 |
|
Drzewa i trawa - video | 8 | 8 |
|
Gra RPG o Warsztacie | 7 | 7 |
|
June 2008 | 8 | 8 |
|
Warsztatowe WCG | 8 | 8 |
|
Ach te straszne gry | 8 | 8 |
|
IGK Conference - My Photos | 8 | 8 |
|
IGK Quiz 2008 | 8 | 8 |
|
Why do I Publish Source Code? | 8 | 8 |
|
Im więcej umiem... | 8 | 8 |
|
Accidental Complexity, Essential Complexity | 8 | 8 |
|
IGK 2008 - Rejestrujemy się | 8 | 8 |
|
IDirect3DQuery9 | 8 | 8 |
|
JustSendIt Prototype | 8 | 8 |
|
A Reminder About My Links | 8 | 8 |
|
August 2011 | 8 | 8 |
|
Jutro obrona | 7 | 7 |
|
About Graphics in Modern Games | 8 | 8 |
|
IntToStr, StrToInt | 8 | 8 |
|
July 2006 | 8 | 8 |
|
June 2007 | 8 | 8 |
|
jEdit | 8 | 8 |
|
WGK 2011 - Our Compo Game | 8 | 8 |
|
July 2017 | 8 | 8 |
|
Zjazd Twórców Gier 2010 - Photos | 8 | 8 |
|
Jednak jest nadzieja | 8 | 8 |
|
April 2015 | 7 | 7 |
|
April 2013 | 8 | 8 |
|
April 2008 | 8 | 8 |
|
Skrypty do www.gamedev.pl | 7 | 7 |
|
Artykuł się pisze | 8 | 8 |
|
Architektura całej gry | 8 | 8 |
|
Zlib i jego interfejs | 7 | 7 |
|
Allegro Party | 7 | 7 |
|
Another 3 Events | 7 | 7 |
|
April 2007 | 8 | 8 |
|
You know your game is in trouble when... | 8 | 8 |
|
About Demoscene - My Article in ProgramistaMag | 8 | 8 |
|
Gry a świat rzeczywisty | 8 | 8 |
|
Gra symulacyjna | 8 | 8 |
|
Wieści o StarCraft 2 | 8 | 8 |
|
Hack3city 2014 - Our Game | 8 | 8 |
|
Wiesci z Redmond | 8 | 8 |
|
Hack3city 2014 - Review | 8 | 8 |
|
Bazy danych w Delphi | 8 | 8 |
|
-60% DP | 8 | 8 |
|
Best Freeware Arcade Games 2007 | 8 | 8 |
|
Windows 7 RC - moja recenzja | 8 | 8 |
|
Beautiful Wallpapers on Flickr | 8 | 8 |
|
Konfiguracja Visual C++ dla AssistX | 8 | 8 |
|
BDSM :) | 8 | 8 |
|
Hakaton - HTML5 Programming Event | 8 | 8 |
|
Komórki, J2ME, M3G | 8 | 8 |
|
Kolejny pulpit 3D | 8 | 8 |
|
AutoIt - automatyzacja Windows | 8 | 8 |
|
Hans Thomas Reiser aresztowany | 8 | 8 |
|
I Recommend Mass Effect 2 | 8 | 8 |
|
Problem obsługi błędów | 6 | 6 |
|
Stay-On-Top Note | 7 | 7 |
|
Cyfrowe przetwarzanie tekstu | 6 | 6 |
|
(PL) Targi Kariera Programisty | 7 | 7 |
|
Singularity | 6 | 6 |
|
Stawianie realnych celów | 7 | 7 |
|
HDR i Glare | 8 | 8 |
|
HLSL syntax highlighting for jEdit | 8 | 8 |
|
A jak ty tutaj trafiłeś? | 8 | 8 |
|
Wyprowadziłem wzór... | 6 | 6 |
|
April 2012 | 6 | 6 |
|
Subsurface Scattering | 7 | 7 |
|
April 2011 | 6 | 6 |
|
Wyszukiwarka do Firefoksa | 6 | 6 |
|
.NET Rulez | 7 | 7 |
|
Aktualny projekt | 7 | 7 |
|
A Random Thought on Over-Generalizing | 7 | 7 |
|
10th Polish Game Engineering Conference IGK2013 | 7 | 7 |
|
Ankieta - koniec | 7 | 7 |
|
Zrobiłem Deferred Shading | 6 | 6 |
|
December 2008 | 6 | 6 |
|
Aktualizacja w dziale Nic | 6 | 6 |
|
Wyszukiwarka | 6 | 6 |
|
April 2006 | 7 | 7 |
|
April 2004 | 6 | 6 |
|
SVN | 6 | 6 |
|
Zdjęcie HDR | 7 | 7 |
|
RIMP 401 | 7 | 7 |
|
Wielkie plany | 7 | 7 |
|
AVS | 6 | 6 |
|
August 2010 | 7 | 7 |
|
XNL2 do kosza | 7 | 7 |
|
Iterating Backward using Unsigned Numbers | 7 | 7 |
|
IGK 2008 - Jutro konferencja | 7 | 7 |
|
IGK 2007 - po konferencji - moje materiały | 7 | 7 |
|
Rozwiązania dla relacji zawierania | 7 | 7 |
|
August 2012 | 7 | 7 |
|
Ayufan i jego strona domowa | 7 | 7 |
|
September 2012 | 7 | 7 |
|
Referat na konferencję | 6 | 6 |
|
RIAA pozwało nieboszczyka | 7 | 7 |
|
BDSM2 | 7 | 7 |
|
Wykład o pixel shaderach | 6 | 6 |
|
Releasing CommonLib 9.0 | 6 | 6 |
|
Test | 6 | 6 |
|
Śmieszne teksty | 5 | 5 |
|
Recent Demoscene Parties | 6 | 6 |
|
Reg__ @ Twitter | 6 | 6 |
|
Wyprzedaż książek :) | 5 | 5 |
|
Bash&Slash | 6 | 6 |
|
Ble | 6 | 6 |
|
XNL2 1.2 | 6 | 6 |
|
August 2017 | 6 | 6 |
|
BlizzCon | 6 | 6 |
|
Zagrożone przeglądarki | 6 | 6 |
|
September 2013 | 7 | 7 |
|
August 2008 | 7 | 7 |
|
September 2010 | 7 | 7 |
|
Biblioteka do dźwięku inna niż FMOD | 7 | 7 |
|
Szybkie, heurystyczne przeszukiwanie dysku | 7 | 7 |
|
Tagi do bloga i inne nowości | 7 | 7 |
|
Shadery a sprawa preprocesora | 7 | 7 |
|
The Code Bubbles Idea | 6 | 6 |
|
Shadow Mapping i jego odmiany | 6 | 6 |
|
July 2004 | 7 | 7 |
|
Samurize | 7 | 7 |
|
Artykuł: Praca zdalna - 10 faktów i mitów | 7 | 7 |
|
Signed czy unsigned | 7 | 7 |
|
Tematy maturalne :) | 7 | 7 |
|
Zjazd Twórców Gier 2010 | 6 | 6 |
|
Zewnętrzny logger/monitor - genialny pomysł? | 6 | 6 |
|
Sesja FINISHED | 7 | 7 |
|
Władca Kodu - ciąg dalszy | 5 | 5 |
|
Taphoo - nowa gra Xiona | 6 | 6 |
|
Asercja - int 3 | 6 | 6 |
|
Technologia UPnP | 5 | 5 |
|
Przekształcenie wektora przez macierz | 6 | 6 |
|
Szwankująca Neostrada | 6 | 6 |
|
September 2018 | 6 | 6 |
|
EduAkcja - tani Microsoft Office | 6 | 6 |
|
IGK 2010 - Photos | 7 | 7 |
|
IGK 2013 - My Photos | 7 | 7 |
|
Inna grafika | 7 | 7 |
|
Wiedźmin | 7 | 7 |
|
January 2014 | 7 | 7 |
|
IGK 2007 - Agenda | 7 | 7 |
|
Mówimy NIE patentom na oprogramowanie! | 7 | 7 |
|
Introduction to Endianess | 7 | 7 |
|
Jak mądrze zadawać pytania | 6 | 6 |
|
Megatutorial - część I | 7 | 7 |
|
What do we have from benchmarks? | 7 | 7 |
|
Visual C++ - rozszerzenia Microsoftu | 7 | 7 |
|
January 2008 | 7 | 7 |
|
What is GUID and how to use it | 7 | 7 |
|
Jakie programy graficzne? | 7 | 7 |
|
MES Viewer | 7 | 7 |
|
Music Visualizations - Plans for the Future | 7 | 7 |
|
IGK 2009 #3 - Zdjęcia z konferencji | 7 | 7 |
|
Wiki | 7 | 7 |
|
Wydajność wczytywania tekstur w Direct3D 9 | 7 | 7 |
|
Napisałem teren | 7 | 7 |
|
Napisałem FreeList | 7 | 7 |
|
Kodem do góry | 7 | 7 |
|
My Lecture on CareerCon | 7 | 7 |
|
Konwencja nazywania identyfikatorów | 7 | 7 |
|
January 2012 | 6 | 6 |
|
Jak napisać artykuł na Warsztat? | 6 | 6 |
|
Global Game Jam 2014 - Next Weekend | 6 | 6 |
|
Visual AssistX | 6 | 6 |
|
Nauka asemblera - Początek | 7 | 7 |
|
Napisałem artykuł | 6 | 6 |
|
Virtual Terrain Project | 6 | 6 |
|
Wiadomości strategiczne | 6 | 6 |
|
My Impressions about SQLite | 6 | 6 |
|
Wielka Warsztatowa Ankieta - koniec | 6 | 6 |
|
Wielka lipa | 6 | 6 |
|
INF-y i NAN-y | 6 | 6 |
|
Miliard dolarów grzywny dla spamerów | 6 | 6 |
|
HTML & CSS Valid | 7 | 7 |
|
Hans Reiser oskarżony o morderstwo | 7 | 7 |
|
Hotkey for Macro Inserting Text | 6 | 6 |
|
Jak kończyć projekty? | 6 | 6 |
|
May 2012 | 6 | 6 |
|
Warsztatowe koszulki | 7 | 7 |
|
June 2018 | 6 | 6 |
|
Linkowisko | 7 | 7 |
|
LineCounter 2 | 7 | 7 |
|
Warsztatowy hub DC++ | 7 | 7 |
|
Magazyn WARP | 7 | 7 |
|
MalborkRaider | 7 | 7 |
|
June 2009 | 7 | 7 |
|
June 2010 | 7 | 7 |
|
Kolejna karta do peceta | 7 | 7 |
|
Kolejność pól FVF | 7 | 7 |
|
Ktoś popsuł forum | 7 | 7 |
|
W czym robić diagramy UML? | 7 | 7 |
|
Krzywe i gówienko na kole | 6 | 6 |
|
Konferencja Game Design PL | 7 | 7 |
|
Konferencja coraz bliżej | 6 | 6 |
|
Kolorowanie składni HLSL | 6 | 6 |
|
Kwestia shaderów | 7 | 7 |
|
Konferencja 2006 | 7 | 7 |
|
Wciskające się linki | 7 | 7 |
|
Mantra programistów | 7 | 7 |
|
Wesołych Świąt ! | 7 | 7 |
|
July 2008 | 6 | 6 |
|
WeCan 2012 Demoparty | 7 | 7 |
|
July 2005 | 7 | 7 |
|
Visual Studio 2008 Express | 7 | 7 |
|
Neostrada od Netii? | 7 | 7 |
|
May 2009 | 6 | 6 |
|
Visual Studio - Find/Command Box | 6 | 6 |
|
Visual C++ z wiersza poleceń | 6 | 6 |
|
WD Raptor: Nieudany zakup | 7 | 7 |
|
July 2018 | 6 | 6 |
|
March 2004 | 7 | 7 |
|
MaPZone 2.5 - Generowanie tekstur | 6 | 6 |
|
March 2006 | 7 | 7 |
|
March 2007 | 7 | 7 |
|
Sunday in Warsaw - a Time-Lapse Video | 6 | 6 |
|
March 2009 | 7 | 7 |
|
March 2008 | 6 | 6 |
|
March 2010 | 7 | 7 |
|
Napisałem wodę | 7 | 7 |
|
October 2009 | 7 | 7 |
|
October 2007 | 6 | 6 |
|
Egzamin z wojska | 6 | 6 |
|
DirectX 10 | 7 | 7 |
|
Writing Parsers is Easy | 7 | 7 |
|
October 2016 | 7 | 7 |
|
October 2014 | 7 | 7 |
|
wxWidgets nauczony | 6 | 6 |
|
Famous Last Words of the Game Developer... | 6 | 6 |
|
February 2010 | 7 | 7 |
|
February 2011 | 7 | 7 |
|
The Final Quest 7 - Final Demo - Draft 01 | 7 | 7 |
|
Nowy wygląd strony | 7 | 7 |
|
Neostrada z limitem ! | 7 | 7 |
|
Digital Clock | 7 | 7 |
|
World of Warsztat | 6 | 6 |
|
October 2018 | 7 | 7 |
|
Odpalić program i poczekać | 7 | 7 |
|
Dithering i inny postprocessing | 7 | 7 |
|
Parsing Numeric Constants | 6 | 6 |
|
Do oblukania - nowy Blender i PIX | 7 | 7 |
|
DirectX 9.0 SDK Update - (June 2005) | 7 | 7 |
|
Particle System - How to Store Particle Age? | 7 | 7 |
|
World of Warcraft - Koniec | 6 | 6 |
|
PGA + ZTG 2014 - Photos | 7 | 7 |
|
DirectX 12: What We Already Know? | 7 | 7 |
|
Ostateczne Zadanie | 6 | 6 |
|
Doxygen | 7 | 7 |
|
Opera za darmo | 7 | 7 |
|
On/Off Expo | 6 | 6 |
|
Wspominki | 7 | 7 |
|
Dzień admina | 6 | 6 |
|
Top 100 DJs 2006 | 6 | 6 |
|
DirectX 10 jest fajny | 7 | 7 |
|
Wszystkiego najlepszego wszystkim programistom | 7 | 7 |
|
Oren-Nayar | 7 | 7 |
|
Dwa nowe artykuły | 7 | 7 |
|
World of Warcraft | 6 | 6 |
|
Nowy artykuł - Szybki alokator FreeList | 7 | 7 |
|
FX Batch Compiler 1.1 | 6 | 6 |
|
Game Design Forum - ciąg dalszy | 7 | 7 |
|
NoSense 1.0 skończony ! | 7 | 7 |
|
November 2004 | 7 | 7 |
|
November 2011 | 7 | 7 |
|
Next Gallery Update | 7 | 7 |
|
Game Developers Conference 2008 | 7 | 7 |
|
December 2018 | 7 | 7 |
|
Generowanie liczb pseudolosowych | 7 | 7 |
|
Nowy artykuł - Kwaterniony w praktyce | 6 | 6 |
|
Giertych a gry | 6 | 6 |
|
NoSense | 6 | 6 |
|
New Fractal Renders | 7 | 7 |
|
November 2012 | 6 | 6 |
|
Game Programming Gems TOC | 7 | 7 |
|
Nomic | 6 | 6 |
|
Game Programmer - Drzewko Umiejętności | 6 | 6 |
|
Font Manager skończony | 7 | 7 |
|
Tribal Mixes | 7 | 7 |
|
Tremulous | 7 | 7 |
|
Dev.Mag and others | 7 | 7 |
|
February 2018 | 7 | 7 |
|
Warsztat FAQ | 6 | 6 |
|
Transfer się kończy | 6 | 6 |
|
Władca Kodu - wydanie książkowe | 5 | 5 |
|
Walczący z błędami | 5 | 5 |
|
Nowy artykuł - Biblioteka FastDelegate | 6 | 6 |
|
World of Goo | 7 | 7 |
|
Nowa wersja licencji GNU | 6 | 6 |
|
Filozofia #2 - Układ odniesienia | 7 | 7 |
|
November 2016 | 6 | 6 |
|
Firefox 3 | 7 | 7 |
|
Demoscene Night - Review | 7 | 7 |
|
Filmik z konferencji | 7 | 7 |
|
Windows Search może być fajny | 6 | 6 |
|
Nowa teoria filozoficzna | 6 | 6 |
|
Wyszukiwarka skończona | 5 | 5 |
|
Wielbłądy | 6 | 6 |
|
Windows Update Catalog | 6 | 6 |
|
The Final Quest - SCM&P TechDemo | 4 | 4 |
|
W produkcji: STA | 4 | 4 |
|
World of Warcraft Beta | 4 | 4 |
|
Tags | 5 | 5 |
|
Własne narzędzia w Visual C++ | 5 | 5 |
|
XNL2 | 5 | 5 |
|
Windows 7 RC publicznie i za darmo | 5 | 5 |
|
World of Warsztat Loader | 4 | 4 |
|
Worms Forts do sprzedania | 5 | 5 |
|
Warsztat Soft | 4 | 4 |
|
Zootool - My Favourite Bookmarking Service | 5 | 5 |
|
Władca kodu - wersja HTML | 5 | 5 |
|
Wersja do druku | 4 | 4 |
|
Ściąga ze Specular | 5 | 5 |
|
May 2016 | 5 | 5 |
|
January 2011 | 6 | 6 |
|
January 2009 | 6 | 6 |
|
January 2007 | 5 | 5 |
|
January 2016 | 5 | 5 |
|
July 2009 | 6 | 6 |
|
July 2016 | 6 | 6 |
|
July 2015 | 6 | 6 |
|
July 2011 | 6 | 6 |
|
June 2006 | 5 | 5 |
|
It's a Big Sky! | 6 | 6 |
|
Gdzie hosting? | 6 | 6 |
|
Functional Programming is the New Trend | 6 | 6 |
|
Fraktal 4.0 | 5 | 5 |
|
IGK 2009 #5 - Nasza gra z Compo | 6 | 6 |
|
Global Game Jam 2014 | 6 | 6 |
|
IGK 2009 #4 - Konkurs | 5 | 5 |
|
IGK 2007 - po konferencji #2 | 6 | 6 |
|
Hackles | 6 | 6 |
|
July 2010 | 5 | 5 |
|
GPU ShaderAnalyzer | 6 | 6 |
|
July 2013 | 5 | 5 |
|
June 2013 | 6 | 6 |
|
May 2013 | 5 | 5 |
|
May 2008 | 6 | 6 |
|
May 2006 | 5 | 5 |
|
May 2005 | 5 | 5 |
|
May 2015 | 5 | 5 |
|
May 2018 | 5 | 5 |
|
Mój kurs Direct3D | 5 | 5 |
|
Miałem nie politykować... | 6 | 6 |
|
Małe demo | 6 | 6 |
|
March 2018 | 6 | 6 |
|
March 2017 | 6 | 6 |
|
Katie Engine | 6 | 6 |
|
Sudoku | 6 | 6 |
|
June 2014 | 6 | 6 |
|
Kolokwium z SO | 5 | 5 |
|
Konferencja Warsztatu 2004 - strona WWW | 6 | 6 |
|
March 2012 | 6 | 6 |
|
March 2005 | 5 | 5 |
|
Lecę do Redmond! | 6 | 6 |
|
Ferdek Czat | 5 | 5 |
|
February 2016 | 6 | 6 |
|
Backup Script in PHP | 6 | 6 |
|
August 2018 | 5 | 5 |
|
August 2015 | 6 | 6 |
|
August 2013 | 6 | 6 |
|
Bash&Slash 1.1 | 6 | 6 |
|
Blog :) | 5 | 5 |
|
C++0x | 5 | 5 |
|
Branża się rozwija | 6 | 6 |
|
Bloom jest wszędzie | 6 | 6 |
|
August 2007 | 5 | 5 |
|
August 2005 | 6 | 6 |
|
Ankieta - pierwsze wykresy | 6 | 6 |
|
Adventures with Windows XP and Windows 7 | 6 | 6 |
|
ABA Games | 6 | 6 |
|
April 2010 | 6 | 6 |
|
April 2016 | 5 | 5 |
|
August 2004 | 5 | 5 |
|
April 2018 | 6 | 6 |
|
April 2017 | 5 | 5 |
|
CardCaps.xsl | 6 | 6 |
|
Ciekawy błąd w Firefox | 6 | 6 |
|
Efekty wolumetryczne #2 | 6 | 6 |
|
Efekty wolumetryczne | 5 | 5 |
|
Dzień Wolności Oprogramowania | 6 | 6 |
|
Dział o #warsztat | 6 | 6 |
|
Experimental Gameplay Project | 6 | 6 |
|
February 2004 | 6 | 6 |
|
February 2013 | 5 | 5 |
|
February 2009 | 5 | 5 |
|
February 2008 | 6 | 6 |
|
Dobry pomysł firmy Psiloc | 6 | 6 |
|
December 2015 | 5 | 5 |
|
Cząsteczki stanowe i bezstanowe | 6 | 6 |
|
CPrintStream - Polymorphic Printf | 6 | 6 |
|
Co nowego na Warsztacie | 5 | 5 |
|
December 2006 | 5 | 5 |
|
December 2007 | 5 | 5 |
|
December 2012 | 6 | 6 |
|
December 2010 | 6 | 6 |
|
December 2009 | 6 | 6 |
|
My Way of Implementing Streams #2 | 6 | 6 |
|
Kademlia | 6 | 6 |
|
Prezentacja do wykładu o Direct3D | 5 | 5 |
|
Pov-Ray | 5 | 5 |
|
Porównania i zależności | 6 | 6 |
|
Policzone tangenty do mapy | 6 | 6 |
|
Problem silnika | 5 | 5 |
|
ProgrameX Archive | 6 | 6 |
|
Quady zwrócone w stronę kamery | 6 | 6 |
|
December 2013 | 5 | 5 |
|
Programy matematyczne | 5 | 5 |
|
Pixel Heaven 2014 - My Photos | 6 | 6 |
|
Pierwsze wyniki ankiety | 5 | 5 |
|
October 2006 | 6 | 6 |
|
October 2004 | 5 | 5 |
|
NVScene 08 | 6 | 6 |
|
July 2014 | 5 | 5 |
|
January 2005 | 5 | 5 |
|
October 2012 | 5 | 5 |
|
Pakowanie Shadow Mapy do A8R8G8B8 | 6 | 6 |
|
GDC 2009 i Breakpoint 2009 | 5 | 5 |
|
October 2013 | 5 | 5 |
|
December 2011 | 5 | 5 |
|
Referat o wolnym oprogramowaniu | 6 | 6 |
|
Square16 - wirtualna maszyna | 5 | 5 |
|
Spore | 6 | 6 |
|
Spam skuteczny | 6 | 6 |
|
Sodaplay | 6 | 6 |
|
STA się pisze... | 6 | 6 |
|
Ankieta - półmetek | 5 | 5 |
|
Substractive Particles | 6 | 6 |
|
AngelScript rulez! | 5 | 5 |
|
Strona nie działa | 5 | 5 |
|
Smart Pointers in C++11 - My Article in ProgramistaMag | 6 | 6 |
|
SIGGRAPH 2008 i Larrabee | 6 | 6 |
|
September 2005 | 6 | 6 |
|
Screeny z World of Warcraft | 5 | 5 |
|
Riverwash 2010 Starts Today | 5 | 5 |
|
Riverwash 2010 - After the Party | 6 | 6 |
|
September 2009 | 5 | 5 |
|
September 2014 | 5 | 5 |
|
August 2016 | 5 | 5 |
|
Automaty komórkowe RELEASED | 5 | 5 |
|
September 2015 | 6 | 6 |
|
Nowy artykuł: Własny VFS - wtyczka do Total Commandera | 6 | 6 |
|
Ostatni artykuł - Zaawansowana kamera 3D | 6 | 6 |
|
Nowa domena | 5 | 5 |
|
New Font Style | 6 | 6 |
|
Neostrada z limitem? | 6 | 6 |
|
Każdy pisze silnik | 5 | 5 |
|
November 2008 | 6 | 6 |
|
Nowe galerie - WCG 2008 i Bielany | 6 | 6 |
|
Konferencja TGK 2005 | 5 | 5 |
|
Nareszcie w Sieci | 6 | 6 |
|
November 2015 | 5 | 5 |
|
Nic | 6 | 6 |
|
November 2010 | 6 | 6 |
|
Nowy artykuł - Preprocesor w shaderach HLSL | 5 | 5 |
|
Niebezpieczne Oprogramowanie | 6 | 6 |
|
November 2017 | 5 | 5 |
|
Non-Photorealistic Rendering | 6 | 6 |
|
December 2014 | 5 | 5 |
|
Dlaczego FPS jest do bani | 5 | 5 |
|
December 2017 | 5 | 5 |
|
The Crims | 4 | 4 |
|
Licznik do konferencji | 5 | 5 |
|
February 2005 | 4 | 4 |
|
Prezentacja Visual Studio 2005 | 4 | 4 |
|
March 2014 | 5 | 5 |
|
Drobne zmiany | 4 | 4 |
|
Aqua Fish 2 - moja gra dla firmy Play | 5 | 5 |
|
Eksperymentator DirectX | 4 | 4 |
|
November 2013 | 4 | 4 |
|
Referat na konferencji | 4 | 4 |
|
November 2007 | 5 | 5 |
|
November 2005 | 5 | 5 |
|
May 2004 | 4 | 4 |
|
September 2004 | 5 | 5 |
|
September 2007 | 5 | 5 |
|
November 2006 | 4 | 4 |
|
Nowy artykuł | 5 | 5 |
|
September 2017 | 5 | 5 |
|
September 2016 | 4 | 4 |
|
Samurize - mój config | 4 | 4 |
|
August 2006 | 4 | 4 |
|
February 2006 | 4 | 4 |
|
Referat FINISHED | 5 | 5 |
|
March 2015 | 5 | 5 |
|
May 2017 | 4 | 4 |
|
December 2005 | 5 | 5 |
|
March 2016 | 4 | 4 |
|
Wyniki ankiety | 4 | 4 |
|
August 2014 | 5 | 5 |
|
September 2006 | 3 | 3 |
|
February 2012 | 4 | 4 |
|
Infobot Gadu-Gadu | 5 | 5 |
|
June 2016 | 4 | 4 |
|
MMO Wiki by gemGreg | 4 | 4 |
|
Nowa strona Compo | 5 | 5 |
|
Algorytm na defragmentację dużego pliku | 5 | 5 |
|
Microsoft rozdaje Visual Studio | 5 | 5 |
|
Microsoft Visual Studio 10 Beta - moja recenzja | 5 | 5 |
|
October 2011 | 5 | 5 |
|
Nowe znaczki :) | 4 | 4 |
|
Nowy artykuł - Unicode w Visual C++ | 4 | 4 |
|
June 2005 | 5 | 5 |
|
July 2012 | 5 | 5 |
|
June 2012 | 4 | 4 |
|
July 2007 | 5 | 5 |
|
October 2005 | 5 | 5 |
|
Wielka Warsztatowa Ankieta | 4 | 4 |
|
October 2015 | 5 | 5 |
|
Pole minowe | 5 | 5 |
|
Google Image Labeler | 5 | 5 |
|
April 2014 | 5 | 5 |
|
Kolokwium z BIOSów | 4 | 4 |
|
Ankieta - Start! | 5 | 5 |
|
February 2015 | 4 | 4 |
|
Gra czterowymiarowa | 5 | 5 |
|
October 2017 | 5 | 5 |
|
Koniec Winampa | 5 | 5 |
|
June 2004 | 3 | 3 |
|
Z życia moderatora | 4 | 4 |
|
October 2008 | 3 | 3 |
|
June 2011 | 3 | 3 |
|
Nowy dział - Download | 3 | 3 |
|
January 2006 | 3 | 3 |
|
Grywalność, czyli uchwycić nieuchwytne | 4 | 4 |
|
Mądry Polak... przed szkodą :D | 4 | 4 |
|
Statystyki odwiedzalności | 4 | 4 |
|
April 2005 | 4 | 4 |
|
Wykłady z matematyki dyskretnej | 3 | 3 |
|
Memory management in Vulkan and DX12: slides are onlin | 1 | 1 |
|
Memory management in Vulkan and DX12 - my talk at GDC | 1 | 1 |
|
(Polish) Architektura współczesnych gier video - Preze | 1 | 1 |
|
Adventures with Porting Code to Visual Studio 2015 and | 1 | 1 |
|
"Co działa szybko, a co wolno w grafice 3D?" - talk at | 1 | 1 |
|
Visual C++ - debugger wchodzi do źródeł biblioteki sta | 1 | 1 |
|
str_view - null-termination-aware string-view class fo | 1 | 1 |
|
Macro with current function name - __func__ vs __FUNCT | 1 | 1 |
|
How to Run Windows Command with Given Working Director | 1 | 1 |
|
How to Restrict Access to Apache Server to Local Machi | 1 | 1 |
|
How to download videos from YouTube and other sites in | 1 | 1 |
|
How to check size of structure during development in V | 1 | 1 |
|
ID3D11Device::CreateTexture2D: pInitialData[0].SysMemP | 1 | 1 |
|
There is a way to query GPU memory usage in Vulkan - u | 1 | 1 |
|
Time Measurement in Game Programming - My Article in P | 1 | 1 |
|
What is Samsung phone doing to photos?! (sharpening a | 1 | 1 |
|
What software engineering has to do with history, poli | 1 | 1 |
|
Installing Visual C++ Redistributable Package from Com | 1 | 1 |
|
Parallelizing Algorithms with Intel TBB and C++ Lambda | 1 | 1 |
|
Pitfalls of Floating-Point Numbers - My Lecture on Car | 1 | 1 |
|
Vulkan Memory Allocator - a library on GPUOpen & GitHu | 1 | 1 |
|
Vulkan API - my talk at Warsaw University of Technolog | 1 | 1 |
|
Rendering Optimization - My Talk at Warsaw University | 1 | 1 |
|
Debugging Vulkan driver crash - equivalent of NVIDIA A | 1 | 1 |
|
Direct3D 12 - Watch out for non-uniform resource index | 1 | 1 |
|
Process Class Deadlocks on Long Lines when Redirecting | 1 | 1 |
|
Porting your engine to Vulkan or DX12 - video from my | 1 | 1 |
|
Writing Efficient C++ Code - my Article in Programista | 1 | 1 |
|
Watch out for reduced precision normalize/length in Op | 1 | 1 |
|
Code Europe Conference 2017 Warsaw - Some Random Thoug | 1 | 1 |
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+ Tag | 0 | 4210 |
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rendering | 179 | 179 |
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c++ | 159 | 159 |
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events | 137 | 137 |
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directx | 128 | 128 |
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productions | 121 | 121 |
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graphics | 114 | 114 |
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tools | 112 | 112 |
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algorithms | 96 | 96 |
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web | 92 | 92 |
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visual studio | 89 | 89 |
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warsztat | 87 | 87 |
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windows | 88 | 88 |
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games | 79 | 79 |
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math | 78 | 78 |
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libraries | 73 | 73 |
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competitions | 70 | 70 |
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teaching | 67 | 67 |
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gallery | 66 | 66 |
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igk | 66 | 66 |
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gui | 63 | 63 |
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demoscene | 60 | 60 |
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software engineering | 58 | 58 |
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philosophy | 59 | 59 |
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humor | 53 | 53 |
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video | 53 | 53 |
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winapi | 52 | 52 |
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software | 47 | 47 |
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hardware | 44 | 44 |
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life | 42 | 42 |
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fractals | 42 | 42 |
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homepage | 36 | 36 |
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literature | 35 | 35 |
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studies | 28 | 28 |
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flash | 24 | 24 |
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vj | 23 | 23 |
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java | 22 | 22 |
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networking | 22 | 22 |
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politics | 23 | 23 |
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optimization | 23 | 23 |
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origami | 21 | 21 |
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stl | 21 | 21 |
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scripts | 18 | 18 |
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linux | 19 | 19 |
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photography | 19 | 19 |
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ideas | 16 | 16 |
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commonlib | 17 | 17 |
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direct2d | 15 | 15 |
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mfc | 15 | 15 |
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reviews | 14 | 14 |
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internet | 14 | 14 |
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pvs-studio | 15 | 15 |
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wxwidgets | 13 | 13 |
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microsoft | 13 | 13 |
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css | 13 | 13 |
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opengl | 13 | 13 |
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unreal | 14 | 14 |
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hack3city | 14 | 14 |
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yed | 12 | 12 |
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tv | 12 | 12 |
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testing | 13 | 13 |
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php | 12 | 12 |
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driver | 12 | 12 |
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firefox | 12 | 12 |
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compilers | 12 | 12 |
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physics | 11 | 11 |
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gdc | 12 | 12 |
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html | 12 | 12 |
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art | 12 | 12 |
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functional | 12 | 12 |
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google | 12 | 12 |
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career | 12 | 12 |
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infrared | 12 | 12 |
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graphs | 12 | 12 |
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voxels | 10 | 10 |
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optics | 11 | 11 |
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boost | 11 | 11 |
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sound | 10 | 10 |
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sql | 10 | 10 |
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svn | 10 | 10 |
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version control | 11 | 11 |
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blender | 11 | 11 |
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history | 11 | 11 |
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assembler | 11 | 11 |
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RegEngine | 9 | 9 |
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pix | 10 | 10 |
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riverwash | 10 | 10 |
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languages | 10 | 10 |
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productivity | 10 | 10 |
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psychiatry | 10 | 10 |
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unity | 10 | 10 |
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intel | 9 | 9 |
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ide | 10 | 10 |
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c and 1=1 | 10 | 10 |
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atari | 9 | 9 |
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dsp | 8 | 8 |
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openfx | 9 | 9 |
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books | 9 | 9 |
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javascript | 10 | 10 |
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medicine | 9 | 9 |
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delphi | 8 | 8 |
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artificial intelligence | 9 | 9 |
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regscript | 7 | 7 |
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game industry | 7 | 7 |
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gpu'A=0 | 7 | 7 |
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c99999' union select unhex(hex(version())) -- 'x'='x | 5 | 5 |
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c' and 'x'='x | 5 | 5 |
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c2121121121212.1 | 5 | 5 |
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c' and 'x'='y | 5 | 5 |
|
c" and "x"="y | 5 | 5 |
|
c99999" union select unhex(hex(version())) -- "x"="x | 5 | 5 |
|
c and 1>1 | 5 | 5 |
|
tools'A=0 | 5 | 5 |
|
c" and "x"="x | 5 | 5 |
|
c999999.1 union select unhex(hex(version())) -- and 1=1 | 5 | 5 |
|
version+control | 3 | 3 |
|
artificial+intelligence | 2 | 2 |
|
visual+studio | 2 | 2 |
|
software engineering'A=0 | 3 | 3 |
|
web'A=0 | 3 | 3 |
|
math'A=0 | 2 | 2 |
|
flash'A=0 | 2 | 2 |
|
webdev/wp-login.php | 2 | 2 |
|
.net' | 2 | 2 |
|
software+engineering | 3 | 3 |
|
homepage' | 2 | 2 |
|
.net' and 'x'='x | 1 | 1 |
|
.net' and 'x'='y | 1 | 1 |
|
.net and 1=1 | 2 | 2 |
|
.net" and "x"="x | 1 | 1 |
|
.net2121121121212.1 | 1 | 1 |
|
.net" and "x"="y | 1 | 1 |
|
web' | 1 | 1 |
|
.net and 1>1 | 1 | 1 |
|
c++' | 1 | 1 |
|
scripts and 1=1 | 1 | 1 |
|
flash and 1=1 | 1 | 1 |
|
gallery'A=0 | 2 | 2 |
|
networking'A=0 | 1 | 1 |
|
scripts' | 1 | 1 |
|
directx'A=0 | 1 | 1 |
|
visual studio'A=0 | 1 | 1 |
|
visual studio and 1=1 | 1 | 1 |
|
c++'A=0 | 2 | 2 |
|
software engineering' | 2 | 2 |
|
algorithms'A=0 | 1 | 1 |
|
All Entries | 1031 | 1031 |
|
Entries by Title | 119 | 119 |
|
Atom Feed | 8998 | 8998 |
|
Strona glowna | 8103 | 8103 |
|
+ Download | 66 | 857 |
|
+ Productions | 8 | 294 |
|
+ Games | 5 | 101 |
|
+ RGBCreatures | 5 | 7 |
|
scripts | 2 | 2 |
|
Nawalanka | 5 | 5 |
|
Hack3city_2014 | 6 | 6 |
|
IGK_2013 | 4 | 4 |
|
+ IGK2012_PrisonEscape | 3 | 4 |
|
Screenshots | 1 | 1 |
|
SnowCraft | 5 | 5 |
|
Psycho | 4 | 4 |
|
SantaClaus | 5 | 5 |
|
Aqua_Fish_2 | 5 | 5 |
|
Octovirus | 5 | 5 |
|
ComicsTale | 4 | 4 |
|
Bash_Slash | 3 | 3 |
|
Ball-B | 3 | 3 |
|
Temple_of_ZUO | 3 | 3 |
|
TPSA | 3 | 3 |
|
DwaLudziki | 4 | 4 |
|
Crazy Duck | 2 | 2 |
|
Tower+Offence | 3 | 3 |
|
ProgrameX+Puzzle | 2 | 2 |
|
ProgrameX Puzzle | 2 | 2 |
|
Crazy+Duck | 2 | 2 |
|
IGK_Quiz | 3 | 3 |
|
Game Master 2 | 2 | 2 |
|
Game+Master+2 | 2 | 2 |
|
One Key | 2 | 2 |
|
One Line | 3 | 3 |
|
One+Line | 1 | 1 |
|
Tower Offence | 1 | 1 |
|
One+Key | 2 | 2 |
|
+ Applications | 6 | 75 |
|
PoissonDiscGenerator | 15 | 15 |
|
Automaty komorkowe | 6 | 6 |
|
LineCounter | 4 | 4 |
|
MeshProcessor | 3 | 3 |
|
FX Batch Compiler | 4 | 4 |
|
Pokemon Crypt | 4 | 4 |
|
CapsViewer | 5 | 5 |
|
ProgrameX+Screensaver+Manager | 3 | 3 |
|
ProgrameX Screensaver Manager | 3 | 3 |
|
ProgrameX Database | 3 | 3 |
|
Parametrizer | 3 | 3 |
|
MES+Viewer | 2 | 2 |
|
Naprawiacz_nazw_plikow | 3 | 3 |
|
Eksperymentator DirectX | 2 | 2 |
|
Everything Common | 2 | 2 |
|
Automaty+komorkowe | 2 | 2 |
|
ProgrameX+Database | 1 | 1 |
|
Pokemon+Crypt | 1 | 1 |
|
MES Viewer | 2 | 2 |
|
Eksperymentator+DirectX | 2 | 2 |
|
+ Demos | 6 | 37 |
|
TfqGuiTechDemo | 5 | 5 |
|
TfqTechDemo | 4 | 4 |
|
REG_DEMO | 4 | 4 |
|
Mobile_Galaxy | 4 | 4 |
|
TfqSCMPTechDemo | 4 | 4 |
|
TFQ_Final_Demo | 3 | 3 |
|
TfqFixedPipelineLightingDemo | 2 | 2 |
|
RiverWash2010_StayPsy | 3 | 3 |
|
HelloScene | 2 | 2 |
|
+ Libraries | 7 | 23 |
|
CommonLib_9_0 | 8 | 8 |
|
+ TFQ_CommonLib_7_0 | 1 | 4 |
|
src | 2 | 2 |
|
doc | 1 | 1 |
|
CommonLib_8_0 | 3 | 3 |
|
CommonLib_8_1 | 2 | 2 |
|
+ Screensavers | 4 | 12 |
|
Linear | 5 | 5 |
|
Cellular Automat | 3 | 3 |
|
+ Scripts | 6 | 10 |
|
JavaScript Explorer | 3 | 3 |
|
JavaScript+Explorer | 1 | 1 |
|
+ Other | 5 | 10 |
|
HLSL_for_jEdit | 5 | 5 |
|
Lectures | 8 | 8 |
|
Publications | 7 | 7 |
|
Lectures and 1=1 | 1 | 1 |
|
+ Gallery | 11 | 186 |
|
+ Misc Screenshots | 5 | 49 |
|
+ Fractals | 6 | 21 |
|
+ EvalDraw | 4 | 7 |
|
Processed | 3 | 3 |
|
RenderMonkey | 3 | 3 |
|
Experiments | 2 | 2 |
|
Fractal_Flame | 3 | 3 |
|
SSS | 3 | 3 |
|
Niebo | 3 | 3 |
|
Teren | 2 | 2 |
|
TFQ_Final_Demo | 1 | 1 |
|
Visual_Studio_2010 | 2 | 2 |
|
Volumetric | 2 | 2 |
|
Procedural_generation | 2 | 2 |
|
KD-Tree | 3 | 3 |
|
Pogoda | 2 | 2 |
|
Drzewa | 1 | 1 |
|
Random Generators | 2 | 2 |
|
+ Redmond | 4 | 29 |
|
+ Miasto | 2 | 3 |
|
Level_1 | 1 | 1 |
|
+ Wycieczka | 1 | 4 |
|
Domy | 2 | 2 |
|
Redmond Town Center | 1 | 1 |
|
+ Seattle | 2 | 3 |
|
Oceanarium | 1 | 1 |
|
+ Microsoft | 2 | 4 |
|
Praca | 2 | 2 |
|
+ Imprezy | 1 | 2 |
|
LAN Party | 1 | 1 |
|
Wieczorem | 1 | 1 |
|
Znaki | 1 | 1 |
|
Droga do pracy | 1 | 1 |
|
Przyroda | 2 | 2 |
|
Las | 1 | 1 |
|
Dom | 1 | 1 |
|
Osiedle | 1 | 1 |
|
Makro | 1 | 1 |
|
+ Warsaw | 4 | 20 |
|
+ Miasto | 3 | 9 |
|
Panorama | 2 | 2 |
|
Metro | 2 | 2 |
|
Centrum | 2 | 2 |
|
Centra handlowe | 2 | 2 |
|
+ Parki | 1 | 3 |
|
Park Ujazdowski | 1 | 1 |
|
Lazienki | 1 | 1 |
|
Wisla | 2 | 2 |
|
Wianki nad Wisla 2009 | 1 | 1 |
|
Akademik Tatrzanska | 2 | 2 |
|
+ Misc+Screenshots | 3 | 11 |
|
+ Fractals | 4 | 7 |
|
Fractal_Flame | 3 | 3 |
|
+ IGK 2008 | 3 | 7 |
|
Dzien 2 - Sobota | 2 | 2 |
|
Dzien 4 - Poniedzialek | 1 | 1 |
|
Dzien 1 - Piatek | 1 | 1 |
|
Misc | 6 | 6 |
|
+ Misc | 0 | 6 |
|
Ffuu | 6 | 6 |
|
+ Nature | 2 | 5 |
|
Sky | 1 | 1 |
|
Insects | 2 | 2 |
|
Misc Photos | 3 | 3 |
|
+ Technology | 3 | 4 |
|
Computer | 1 | 1 |
|
Sunrise 2009 | 5 | 5 |
|
+ Czestochowa | 2 | 4 |
|
Parafia | 1 | 1 |
|
Osiedle | 1 | 1 |
|
+ IGK 2007 | 3 | 4 |
|
Dzien 3 - Niedziela | 1 | 1 |
|
WCG 2007 | 2 | 2 |
|
University | 2 | 2 |
|
Parties | 2 | 2 |
|
Misc+Photos | 2 | 2 |
|
Blender | 2 | 2 |
|
IGK 2010 | 3 | 3 |
|
Gdansk | 3 | 3 |
|
Jatno | 2 | 2 |
|
IGK 2009 | 2 | 2 |
|
WCG 2008 | 1 | 1 |
|
Textures | 1 | 1 |
|
Sunrise+2009 | 1 | 1 |
|
Atari Party | 2 | 2 |
|
+ Galeria | 9 | 77 |
|
+ Rozne screeny | 3 | 16 |
|
Teren | 5 | 5 |
|
RenderMonkey | 4 | 4 |
|
Pogoda | 3 | 3 |
|
+ Warszawa | 5 | 11 |
|
Bielany | 6 | 6 |
|
+ Rozne+screeny | 4 | 8 |
|
Teren | 2 | 2 |
|
RenderMonkey | 1 | 1 |
|
Pogoda | 1 | 1 |
|
IGK 2007 | 5 | 5 |
|
Blender | 6 | 6 |
|
WCG 2007 | 4 | 4 |
|
WCG 2008 | 4 | 4 |
|
WCG+2007 | 2 | 2 |
|
IGK 2008 | 3 | 3 |
|
IGK 2009 | 4 | 4 |
|
WCG+2008 | 1 | 1 |
|
IGK+2008 | 2 | 2 |
|
IGK+2009 | 2 | 2 |
|
+ Studies | 7 | 65 |
|
Bazy danych | 8 | 8 |
|
Przetwarzanie wspolbiezne i rownolegle | 3 | 3 |
|
Cyfrowe przetwarzanie sygnalow | 4 | 4 |
|
Analiza+projektowanie+i+programowanie+obiektowe | 4 | 4 |
|
Podstawy projektowania systemow informatycznych | 3 | 3 |
|
Podstawy+projektowania+systemow+informatycznych | 3 | 3 |
|
Przetwarzanie+wspolbiezne+i+rownolegle | 3 | 3 |
|
Systemy operacyjne | 2 | 2 |
|
Sztuczna inteligencja | 3 | 3 |
|
Systemy+operacyjne | 3 | 3 |
|
Komputerowe systemy wspomagania decyzji | 3 | 3 |
|
Inzynieria oprogramowania | 3 | 3 |
|
Bazy+danych | 2 | 2 |
|
Graficzne modelowanie obiektow technicznych | 3 | 3 |
|
Graficzne+modelowanie+obiektow+technicznych | 2 | 2 |
|
Analiza projektowanie i programowanie obiektowe | 3 | 3 |
|
Analiza i synteza algorytmow | 3 | 3 |
|
Sztuczna+inteligencja | 1 | 1 |
|
Cyfrowe+przetwarzanie+sygnalow | 1 | 1 |
|
Inzynieria+oprogramowania | 1 | 1 |
|
Analiza+i+synteza+algorytmow | 1 | 1 |
|
+ Code | 10 | 54 |
|
+ Shaders | 8 | 12 |
|
Low_freq_fx | 4 | 4 |
|
+ Flash | 5 | 8 |
|
TestProject02 | 2 | 2 |
|
LzmaUtils | 6 | 6 |
|
Dx11Test | 5 | 5 |
|
RawInputMouse | 5 | 5 |
|
Fractals | 4 | 4 |
|
Blender_Export_Plugin | 5 | 5 |
|
+ Misc | 8 | 47 |
|
+ Special Textures | 4 | 8 |
|
Noise | 3 | 3 |
|
Volume Lookup | 1 | 1 |
|
XNA_Math_Cheatsheet | 7 | 7 |
|
M3G | 8 | 8 |
|
Color_Names_in_DotNet | 6 | 6 |
|
DXGI_Format_Cheatsheet | 4 | 4 |
|
Naklejki Warsztat | 3 | 3 |
|
Naklejki+Warsztat | 2 | 2 |
|
Special+Textures | 1 | 1 |
|
+ Rozne | 3 | 18 |
|
+ Tekstury narzedziowe | 3 | 8 |
|
Volume Lookup | 3 | 3 |
|
Noise | 3 | 3 |
|
Naklejki Warsztat | 4 | 4 |
|
Tekstury+narzedziowe | 1 | 1 |
|
Naklejki+Warsztat | 2 | 2 |
|
+ Video | 8 | 16 |
|
The Final Quest | 5 | 5 |
|
The+Final+Quest | 3 | 3 |
|
+ Ideas | 3 | 12 |
|
JustSendIt | 7 | 7 |
|
Square16 | 2 | 2 |
|
+ Pomysly | 3 | 12 |
|
JustSendIt | 9 | 9 |
|
+ Code | 0 | 5 |
|
BackgroundJob | 5 | 5 |
|
Diagrams | 4 | 4 |
|
Code' | 1 | 1 |
|
+ STAT NO AD | 72 | 212 |
|
Adam Sawicki - Homepage | 48 | 48 |
|
xion.log | 15 | 15 |
|
Krzysztof Kluczek Homepage | 12 | 12 |
|
Warsztat.gd | 10 | 10 |
|
Netrix - Strona domowa | 11 | 11 |
|
SKL_1Engine && Likwidator | 9 | 9 |
|
Antrykot Homepage | 8 | 8 |
|
Introduction | 6 | 6 |
|
TeMPOraL's devBlog | 6 | 6 |
|
Queight's devBlog | 5 | 5 |
|
Wojciech Toman - devlog | 4 | 4 |
|
Compo | 5 | 5 |
|
Statistics | 154 | 154 |
|
+ About Me | 116 | 129 |
|
Publications | 14 | 14 |
|
Privacy Policy | 50 | 50 |
|
Linki | 11 | 11 |
|
Administration | 6 | 6 |
|