Tag: events

Entries for tag "events", ordered from most recent. Entry count: 140.

Warning! Some information on this page is older than 6 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

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# Here be Dragons - Our Game from IGK 2013 Compo

Sat
13
Apr 2013

During IGK 2013 gamedev conference there was traditional game development compo, where teams of up to 4 people have to make a game in about 8 hours. Of course we participated in it. This time we called our team "Mass Deffect" (just some random name). There were four of us, all programmers: Kamil Szatkowski "Netrix", Karol Kuczmarski "Xion", Krzysztof Kluczek "Krzysiek K.", and me.

The theme this year, with all the requested features of the game, was: "Artiller game - multiple ways of destroying map, hp & mp - at least 2 kinds of energies - achievements - multiplayer" That fitted into my plan to use two mice on one computer, which I researched recently and described in: Handling Multiple Mice with Raw Input. We designed our game in the Saturday evening, after considering multiple ideas. Finally we chose Krzysiek's idea inspired by Rampart - an old Atari game (see this video).

Our game has title "Here be Dragons". In works on PC, Windows. It is written in Visual C++ 2010 Express, based on a Direct3D 9 framework developed by Krzysiek K. We decided to use 3D graphics (which becomes more and more rare on this kind of game development compos). But game logic is 2D and map entirely fits the screen. Two players build castles on the opposite sides of the map (with left mouse button). On the large enough castle, towers with maidens appear which are resource needed by dragons :) When player has dragons, he can shoot fireballs at the enemy (with right mouse button).

We took 4th place out of 12. Our game lacks many planned features. It doesn't even have sound or music. Anyway, it was fun as always :) Here you can download the game with full source code:

HereBeDragons.7z (3.17 MB)

Comments | #events #productions #competitions #igk #warsztat Share

# IGK 2013 - My Photos

Thu
11
Apr 2013

IGK 2013 @ Google+ - here is the gallery of my photos from the IGK 2013 conference.

Comments | #igk #events #warsztat #gallery Share

# After IGK 2013

Mon
08
Apr 2013

Today I came back from 10th Polish Game Engineering Conference - X jubileuszowa Ogólnopolska Konferencja Inżynierii Gier Komputerowych IGK2013, which took place at Uniwersytet Przyrodniczo-Humanistyczny in Siedlce, Poland. See also Facebook page and topic on forum.warsztat.gd.

It was fun :) Maybe papers were not the highest possible quality in scientific terms. I also noticed complete lack of presentations from any companies producing "big" PC or console games. There were only talks about mobile and web-based games, as well as serious games - simulation and training for military.

The presentation I liked the most was "Desert Tycoon - Gra stworzona na piasku" by Konrad Rodzik and Jarek Potiuk from Polidea. They talked about their first iPhone game - Desert Tycoon. It's a game like Farmville, but taking place on Arabian desert. I was amazed by the openess they present when talking about what went good or wrong and all the technical details of their work. It was very interesting to hear about e.g. the quirks of rendering text in Arabic language.

My second favorite talk was "Testowanie rozproszonych aplikacji mobilnych opartych na Unity3D" by Marcin Korniluk and Piotr Duda. It's not the most interesting subject for me, but I liked the structure of this talk. They showed what they are talking about and what problem they want to address and then they presented the solution they are working on.

The big name of this conference was probably Sos Sosowski with his talk "It's not a bug, it's a feature". This indie game developer, author of McPixel, has great talent for speaking in funny and engaging way.

I'm glad we managed to organize the quiz. Congratulations artpoz for winning! I will publish the application we used along with all the questions we asked in the following days and link it from here. Meanwhile please leave your comments about any ideas, what you liked or not liked about this game, how we could improve the rules, the app and what kinds of questions would you prefer to see next year.

Of course on Sunday there was also game development competition. 12 teams participated this year. The theme was: "Artiller game - multiple ways of destroying map, hp & mp - at least 2 kinds of energies - achievements - multiplayer". We took 4th place. I will publish our entry soon. I think the level this year was quite high. Almost all compo entries looked like nice games. My favourite game was the one from team "Kryzys". They made a game for two players with top-down view about tanks shooting each other with different kinds of weapons and destroying the map. Tanks were controlled by... smartphones with Windows, using touchscreen and accelerometer.

There were around 70 participants this year. The possibly biggest groups were people from Polygon (game programming interest group at Warsaw University of Technology), Warsztat community, Vexillium group, Ganymede (game development company, one of the sponsors). Here is a group photo.

Some additional links:

Comments | #competitions #warsztat #igk #events Share

# 10th Polish Game Engineering Conference IGK2013

Sun
17
Mar 2013

5-7 April 2013 the 10th Polish Game Engineering Conference - X jubileuszowa Ogólnopolska Konferencja Inżynierii Gier Komputerowych IGK2013 will take place at Uniwersytet Przyrodniczo-Humanistyczny in Siedlce, Poland. There is still time to register until March 24th.

The agenda doesn't look very impressive, but I'm sure there will be a good vibe as always when people from warsztat.gd from all over the country come together. So me and Krzysiek K. are coming there. Xion will be there as well despite he now lives in Zürich, Switzerland.

Besides talks, there will be also a quiz. Everyone on the conference will have a chance to participate and test his knowledge about game development. Everyone except us because we make the questions :) I can reveal that this time my part of questions will be less about hardcore programming details and more about latest games and news from the gamedev industry.

And of course on Sunday there will be game development competition where teams will have to develop a game in 8 hours. So I'm sure there will be lots of fun :)

Comments | #igk #events #warsztat #competitions Share

# Global Game Jam 2013 - Our Game Octovirus

Sun
27
Jan 2013

Global Game Jam 2013 came to an end. The local event in Gdańsk, Poland - 3city Game Jam (Facebook page) was organized by playsoft gamedev company in their office. During the jam, a lot was happening on Twitter in hashtag #ggj13 and #3citygamejam. Here are my several photos of the event. The theme this year was "sound of a heartbeat".

I joined a team of 5 playsoft employees. Together we created a 2D game called "Octovirus" about an actopus-like virus swimming inside veins, collecting blood cells and avoiding evil bacteria. We made all the graphics, including fonts and even sounds during the event. As for the code, there were two of us programmers. We developed in Windows, using Visual C++ 2010 Express. We used Cocos2d-x framework and Box2D for physics. I didn't know both of these libraries before GGJ, so I had to learn the basics quickly :)

The game works on Windows using OpenGL, but it's also portable to Android and iOS. Here is Windows binary: Octovirus.zip (6.09 MB).

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# Global Game Jam Starts Tomorrow

Thu
24
Jan 2013

Tomorrow Global Game Jam 2013 starts - annual, 48-hour, worldwide event about game development. Just like last year, big Polish cities will also host this event (Warsaw, Poznań, Gdańsk, Łódź, Kraków), but this time the local edition in my city - Gdańsk - is organized as 3City Global Game Jam 2013 (Facebook page) by playsoft company. I will go there despite I have no team and no idea what technology to use. I will just see what happens :)

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# Silly Venture 2012 - My Photos

Sun
09
Dec 2012

7-9 Dec 2012 in Gdańsk, Poland, another interesting event took place - Silly Venture 2012 - Atari demoscene party. Here are my photos:


Silly Venture 2012 @ PicasaWeb

Although I'm not a fan of Atari platform, as I'm too young to remember the time when it was commonly used (my first computer was 286 PC), I like this kind of events because of nice people I can meet there and the "demoscene spirit" that can there be felt.

I must also admit that the Atari demoscene looks very strong. They have several parties in Poland every year (Głuchołazy, Grzybsoniada, Silly Venture, ...) and lots of productions submitted to many different categories in the competition. This party was international - there were people from Finland, Czech Republic and other countries and all the official announcements, as well as intro videos were in two languages - Polish and English.

The party was very well organized, especially comparing to RiverWash or WeCan multiplatform demoparty. It was in a school where lots of chairs and tables available allowed to bring, setup and present many computers, a classroom was adapted as sleeping room, we were given paper voting forms so we could enter our votes as we watched the productions, we had unlimited beer, limousine ride and other atractions - all included in the ticket fee... So, thanks a lot and see you next year!

Comments | #gallery #atari #demoscene #events Share

# Zjazd Twórców Gier 2012 - Review

Mon
12
Nov 2012

By request of Tomasz Cieślewicz "tdc", I've written a review of Zjazd Twórców Gier - Game Developers Convention that took place 27-28th October 2012. It is in Polish, published on atarionline.pl website:

Zjazd Twórców Gier 2012 – relacja @ atarionline.pl

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