Tag: events

Entries for tag "events", ordered from most recent. Entry count: 140.

Warning! Some information on this page is older than 6 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

Pages: > 1 ... 8 9 10 11 12 ... 18 >

# Temple of ZUO - Our Entry from IGK Compo

Sat
02
Apr 2011

Here is our entry from IGK Compo. It was a game development competition at IGK'8-2011 conference where we had to develop a game in teams of up to 4 people in 7.5 hours. The topic this year was "Temple Guardian". We scored 2nd place out of 12. Here is our game - "Temple of ZUO" - with Windows binary and source code:

igk2011-out.zip

This year's topic could possibly mean a game genre also called Tower Defence, but we interpreted it more directly - that we have some temple and someone who guards it. Our temple is evil and the guardian is a monster with tentacles. Mobs come out from spawn points. Player controls the monster that spreads its tentacles from the temple by clicking left mouse button and dragging the cursor. Player wins when the mana bar at the top is filled by drinking water from lakes across the map. Player loses when mobs take control of all the seals across the map. Tentacles can destroy mobs by hitting them with endings while mobs can also destroy tentacles by attacking them somewhere in the middle. Tentacles can be quickly collapsed with Space key. The number of available tentacles is increasing with the number of mobs destroyed, but mob spawn rate also increses.

Our team this year - Rzeźnicy Inc. - looked just like the year before: Krzysztof Kluczek (Krzysiek K.), Karol Kuczmarski (Xion), Grzegorz Stępnik (gemGreg) and me - Adam Sawicki (Reg). We coded in Visual C++, using Direct3D 9 and FMOD library. The foundation of our code was a simple framework by Krzysiek K. and the core of gameplay is certainly the physics of tentacles, coded by Krzysiek K. All the graphics have beed created during the compo by gemGreg. Music is: Lou Gaioto - GreensAuCarneVale - a free mp3 found on opsound.com.

Fullscreen mode, screen resolution and music volume can be tweaked in config.cfg file. Levels can be switched with F1..F6 keyboard shortcut.

Comments | #competitions #events #warsztat #productions Share

# My Talk in Kraków - Slides

Wed
30
Mar 2011

I just went back from Kraków where I've given a talk at AGH University of Science and Technology (Akademia Górniczo-Hutnicza), at SKN Shader scientific group. The title of my presentation was "Pułapki programowania obiektowego" ("Pitfalls of Object-Oriented Programming"). Here are the slides: [PDF], [PPTX]. The presentation is new, although you could already see most of the slides at IGK conference or at Polygon scientific group.

By the way, I want to thank Koshmaar, TeMPOraL and all members of the SKN Shader for the wonderful time in Kraków. You can see several photos that I took there in my gallery on Picasaweb and a panorama photo on Panogio.

Comments | #events #software engineering #teaching Share

# IGK Conference - My Photos

Tue
29
Mar 2011

Here are my photos from 8th Polish Game Engineering Conference (VIII Ogólnopolska Konferencja Inżynierii Gier Komputerowych) IGK-8'2011 - a gallery at Picasaweb:

picasaweb.google.com/sawickiap/IGK2011

Comments | #events #igk #warsztat #gallery Share

# March 29th, Kraków - my Next Presentation

Mon
28
Mar 2011

Tomorrow I go to Kraków to give a talk at AGH University of Science and Technology (Akademia Górniczo-Hutnicza). I've been invited by my friends from SKN Shader scientific group (greetings Koshmaar and TeMPOraL :)

The title of my presentation will be "Pułapki programowania obiektowego" ("Pitfalls of Object-Oriented Programming"). The event will take place at 18:30, building B1, room H24. More information is available in this entry on SKN Shader website, as well as Facebook event.

Comments | #events #teaching #c++ #software engineering Share

# IGK Conference - Our Slides

Mon
28
Mar 2011

8th Polish Game Engineering Conference (VIII Ogólnopolska Konferencja Inżynierii Gier Komputerowych) IGK-8'2011 is over so now we can publish slides from our presentation:

Tworzenie wydajnego kodu c++ w podejściu zorientowanym na dane (PDF)

It's in Polish. Here is abstract of the paper:

(Polish) Artykuł opisuje wady programowania obiektowego – zarówno od strony projektowej, jak i ze względu na wydajność kodu. Porusza problem opóźnienia w dostępie do pamięci RAM we współczesnych architekturach komputerowych. Przedstawia programowanie zorientowane na dane (ang. DOD –­ Data-Oriented Design) jako alternatywne podejście do projektowania i implementowania silnika gry kładące nacisk na optymalizację struktur danych pod kątem szybkości. Porusza także problem wydajności poszczególnych konstrukcji języka C++. 

(English) Paper describes pitfalls of object-oriented programming – from the design perspective, as well as regarding code performance. It mentions problem of latency in accessing data in RAM memory on today computer architectures. It shows DOD (Data-Oriented Design) as an alternative approach to design and implementation of a game engine focused on optimizing data structures in terms of performance. It also describes efficiency of different C++ language constructs. 

Comments | #events #teaching #warsztat #igk #c++ #optimization Share

# IGK'8-2011 - 8th Polish Game Engineering Conference

Fri
25
Mar 2011

In just an hour we're leaving for this year's 8th Polish Game Engineering Conference (VIII Ogólnopolska Konferencja Inżynierii Gier Komputerowych) - IGK-8'2011 in Siedlce, Poland. As always, I will last 3 days and include lectures, as well as a competition where we have to make a game in 7 hours in teams of 4 developers. This time me and Tomasz Dąbrowski are giving a lecture entitled "Developing Efficient C++ Code with Data-Oriented Design" (Polish: "Tworzenie wydajnego kodu C++ w podejściu zorientowanym na dane"). We also plan to participate in the competition as team "Rzeźnicy Inc.", just like in the previous year. We will have access to the Internet there, so watch this forum topic for some updates and photos. See you in Siedlce!

Comments | #warsztat #igk #events Share

# GDC 2011 Tag Cloud

Thu
03
Mar 2011

Today I made a tag cloud of words form titles and descriptions of GDC 2011.

To do it, I Entered the GDC website, session list, clicked on "export complete list" button and exported list to CSV file format. Next I imported the CSV file in OpenOffice Calc spreadsheet, deleted all columns except name (for the first cloud) or name and overview (for the second cloud). Then I exported this data to a CSV file again, opened in in a text editor, made all text lower-case and deleted some common words like CANCELLED using Find & Replace. Finally I pasted this text to Wordle script to create tag clouds and tweaked some parameters.

Comments | #events Share

# Automated Level Design Compo

Thu
24
Feb 2011

Last week an unusual competition took place on Warsztat, called Automated Level Design Compo (link to the forum thread, in Polish). Krzysiek K. coded a program that loads voxel maps in his text file format, renders them and allows to actually play such voxel games, including collision, physics and collecting some 3D models placed in the virtual world. Our task, as compo participants, was to code a small console program that takes random seed number and destination file name as its parameters and generates such voxel map. The theme for this edition was "flying islands". Here are some links related to this event:

I posted my entry and took 3rd place out of 5. Coding a voxel map generator was fun, because hacking with some math and being able to immediately see its visual results is one of the best things for someone fascinated in games and graphics programming, next to seeing your code running efficiently :) I took a screenshot from each compo entry. Mine is the 3rd one - the one with the forest (player's task on my map is to collect all mushrooms). Voxel technology is interesting. That's also why I play Minecraft a bit recently :)

Comments | #events #voxels #warsztat #competitions Share

Pages: > 1 ... 8 9 10 11 12 ... 18 >

[Download] [Dropbox] [pub] [Mirror] [Privacy policy]
Copyright © 2004-2026