On July 25-29th the 37th SIGGRAPH 2010 conference took place, subtitled "The People Behind the Pixels" this year. As always, many interesting papers were presented, varying from purely scientific, not-so-practical and working with SIGGRAPH-Interative-Frame-Rate (TM) :) through advances in movies and photography technology till what's most interesting for me - the real-time, hardware-accelerated graphics rendering related to game development. Now, after the event, many papers and slides are available for free to download. If you are interested, here are some links:
There is also a very active #siggraph hashtag on Twitter.