DirectX 11 Renderer - a Screenshot

Warning! Some information on this page is older than 5 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

Wed
16
Jan 2013

Here is what I've been working on in my free time recently. It's a renderer For PC, Windows, using DirectX 11.

It may not look spectacular here because I've just quickly put random stuff into this scene, but I already have lots of code that can do useful things, like deferred shading with dynamic directional and point lights, a bunch of material parameters, mesh processing and loading from OBJ file format, heightmap generation, particle effects and postprocessing (including bloom of course :)

In the next posts I will describe some pieces of my technology and share some C++ code.

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