Yesterday (2016-02-16) was a big day - Vulkan 1.0 has finally been released. The new 3D graphics and compute API from Khronos Group has a chance to be the solution long awaited in the PC world that will:
Time will tell whether Vulkan becomes popular, common standard. It's not so certain. Microsoft promotes its own Direct3D 12, Apple has its Metal API, NVIDIA develops CUDA, old OpenGL and OpenCL are here to stay. What hardware versions and software platforms will eventually support the new API? What will be the quality and performance of those drivers? Will some good debugging and performance probiling tools become available? Will game developers and game engine developers port their code any time soon? What the reception will be among video/media, CAD/CAM, HPC professionals? I'm very enthusiastic, seeing so many learning materials and code samples available since day one! Just look at #Vulkan and #VulkanAPI hashtags on Twitter.
Some useful links to start with: