Mon
24
Apr 2017
It's already 3 months after I started a new job, so I think I can write something about it. Before that I've spent last 5 years living in GdaĆsk and working at Intel. I've been developing shader compiler, which is part of the driver for Intel integrated GPU-s.
Now I moved back to Warsaw and I work at AMD. My position is called Developer Technology Engineer. (Other name is SMTS Software Developer Engineer - Senior Member of Technical Staff. You can find my colleagues on LinkedIn specifying one or the other.) This job is quite different. I'm responsible for cooperation with game development studios to make sure their PC games work well on AMD graphics cards. On the other hand, it's similar in the way that I still work with native C++ code, graphics APIs (like DirectX, Vulkan), shaders, and low-level GPU stuff, yet it's not a work strictly in the game industry - so a very unique position.